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station_obscurum_unity/Assets/FishNet/Runtime/Managing/Scened/UnloadedScene.cs

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2023-05-31 17:32:21 +02:00
using UnityEngine.SceneManagement;
namespace FishNet.Managing.Scened
{
public struct UnloadedScene
{
public readonly string Name;
public readonly int Handle;
public UnloadedScene(Scene s)
{
Name = s.name;
Handle = s.handle;
}
public UnloadedScene(string name, int handle)
{
Name = name;
Handle = handle;
}
}
}