using UnityEngine;
[ExecuteAlways]
[RequireComponent(typeof(LineRenderer))]
public class DynamicLine : MonoBehaviour
{
[SerializeField] private float length = 5f;
[SerializeField] private int count = 2;
private LineRenderer lineRenderer;
private int pCount;
private float pLength;
// Start is called before the first frame update
private void Start()
lineRenderer = GetComponent<LineRenderer>();
}
// Update is called once per frame
private void FixedUpdate()
if (pLength != length || pCount != count) lineRenderer.positionCount = count;