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station_obscurum_unity/Assets/Scripts/Item/Pistol/BulletComponent.cs

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using UnityEngine;
public class BulletComponent : MonoBehaviour
{
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[SerializeField] private float duration = 5f;
[SerializeField] private string type = "flare";
[SerializeField] private float damageRange = 20f;
[SerializeField] private float damageMagnitude = 1f;
private float existed;
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private FlareRegister register;
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public float DamageMagnitude => damageMagnitude;
public float DamageRange => damageRange;
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// Start is called before the first frame update
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private void Start()
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{
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register = FlareRegister.instance;
register.bullets.Add(this);
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}
// Update is called once per frame
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private void Update()
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{
}
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private void FixedUpdate()
{
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if (existed >= duration)
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{
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register.bullets.Remove(this);
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Destroy(gameObject);
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}
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existed += Time.fixedDeltaTime;
}
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}