64 lines
1.2 KiB
C#
64 lines
1.2 KiB
C#
|
using FishNet.Utility.Constant;
|
|||
|
using System.Runtime.CompilerServices;
|
|||
|
using UnityEngine;
|
|||
|
#if UNITY_EDITOR
|
|||
|
using UnityEditor;
|
|||
|
#endif
|
|||
|
|
|||
|
|
|||
|
|
|||
|
namespace FishNet.Utility
|
|||
|
{
|
|||
|
#if UNITY_EDITOR
|
|||
|
[InitializeOnLoad]
|
|||
|
#endif
|
|||
|
public static class ApplicationState
|
|||
|
{
|
|||
|
|
|||
|
#if !UNITY_EDITOR
|
|||
|
/// <summary>
|
|||
|
/// True if application is quitting.
|
|||
|
/// </summary>
|
|||
|
private static bool _isQuitting;
|
|||
|
#endif
|
|||
|
static ApplicationState()
|
|||
|
{
|
|||
|
#if !UNITY_EDITOR
|
|||
|
_isQuitting = false;
|
|||
|
#endif
|
|||
|
Application.quitting -= Application_quitting;
|
|||
|
Application.quitting += Application_quitting;
|
|||
|
}
|
|||
|
|
|||
|
private static void Application_quitting()
|
|||
|
{
|
|||
|
#if !UNITY_EDITOR
|
|||
|
_isQuitting = true;
|
|||
|
#endif
|
|||
|
}
|
|||
|
|
|||
|
public static bool IsQuitting()
|
|||
|
{
|
|||
|
#if UNITY_EDITOR
|
|||
|
if (!EditorApplication.isPlayingOrWillChangePlaymode && EditorApplication.isPlaying)
|
|||
|
return true;
|
|||
|
else
|
|||
|
return false;
|
|||
|
#else
|
|||
|
return _isQuitting;
|
|||
|
#endif
|
|||
|
}
|
|||
|
|
|||
|
public static bool IsPlaying()
|
|||
|
{
|
|||
|
#if UNITY_EDITOR
|
|||
|
return EditorApplication.isPlaying;
|
|||
|
#else
|
|||
|
return Application.isPlaying;
|
|||
|
#endif
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
}
|