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station_obscurum_unity/Assets/Scripts/Item/Pistol/PistolAnimationAimAssist.cs

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using UnityEngine;
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namespace Item
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{
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public class PistolAnimationAimAssist : MonoBehaviour
{
public Transform leftShoulder;
public Transform rightShoulder;
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[SerializeField] private bool isEnabled;
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private Animator anim;
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private Vector3 lTarget;
private Vector3 rTarget;
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// Start is called before the first frame update
private void Start()
{
lTarget = new Vector3(72.9f, 122.2f, -129.9f);
rTarget = new Vector3(82f, 11f, -88f);
anim = GetComponent<Animator>();
}
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// Update is called once per frame
private void Update()
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{
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if (isEnabled)
{
anim.StopPlayback();
leftShoulder.transform.eulerAngles = lTarget;
rightShoulder.transform.eulerAngles = rTarget;
print("Applying!");
anim.StartPlayback();
}
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}
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public void Enable()
{
isEnabled = true;
}
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public void Disable()
{
isEnabled = false;
}
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}
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}