using UnityEngine;
public class TestSkinnlessMonster : MonoBehaviour
{
[SerializeField] private SkinlessMonsterComponent monster;
[SerializeField] private Camera cam;
// Start is called before the first frame update
private void Start()
}
// Update is called once per frame
private void Update()
if (Input.GetKeyDown(KeyCode.Alpha1)) monster.Target(cam.gameObject, true);
if (Input.GetKeyDown(KeyCode.Alpha2)) monster.TargetFlare(cam.gameObject, 1, 1);
if (Input.GetKeyDown(KeyCode.Alpha3)) monster.RunAwayFrom(cam.gameObject, 1, 1);
if (Input.GetKeyDown(KeyCode.Alpha0)) monster.Stop();