using UnityEngine;
namespace Item
{
public class ItemSelector : MonoBehaviour
public static ItemSelector instance;
[SerializeField] private Camera cam;
[SerializeField] private LayerMask mask;
[SerializeField] private float range = 1;
public InteractableItem Selected { get; private set; }
// Start is called before the first frame update
private void Start()
instance = this;
}
// Update is called once per frame
private void Update()
private void FixedUpdate()
var ray = cam.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit, range, mask))
if (Selected != null || hit.transform.gameObject == null) Selected.Disable();
Selected = hit.transform.gameObject.GetComponent<InteractableItem>();
Selected.Enable();
print(Selected);
else
if (Selected != null) Selected.Disable();