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station_obscurum_unity/Assets/Scripts/Enemies/AI/EnemyState.cs

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2023-06-01 17:47:55 +02:00
using System;
namespace EnemyAI{
///The state the enemy is currently in.
///Passive: Enemy is not searching for anyone and is at minimum perception distance.
///Guard: Enemy is on the lookout for enemies. May be following a patrol path.
///Aware: Enemy has noticed something and is investigating it.
///Aggressive: Enemy has seen something it wants to attack and is performing its attack.
public enum EnemyState{PASSIVE, GUARD, AWARE, AGGRESSIVE};
}