using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cinemachine;
public class CameraShift : MonoBehaviour
{
[SerializeField]
private Camera childCam;
private Transform offset;
private bool isCenter = true;
private Vector3 targetOffset;
private float cameraSpeed = 5f;
private CinemachineFreeLook freelook;
private float initRadius = 3f;
private float aimingRadius = 2f;
//[SerializeField]
//private PlayerMovementController movementController;
public void ToggleCenter()
isCenter = !isCenter;
}
public void SetCenter(bool isCenter)
this.isCenter = isCenter;
// Start is called before the first frame update
void Start()
targetOffset = Vector3.zero;
// Update is called once per frame
void Update()
if (isCenter)
targetOffset= Vector3.zero;
freelook.m_Orbits[1].m_Radius = Mathf.Lerp(freelook.m_Orbits[1].m_Radius, initRadius, Time.deltaTime * cameraSpeed);
else
targetOffset = offset.localPosition;
freelook.m_Orbits[1].m_Radius = Mathf.Lerp(freelook.m_Orbits[1].m_Radius, aimingRadius, Time.deltaTime*cameraSpeed);
childCam.transform.localPosition= Vector3.Lerp(childCam.transform.localPosition, targetOffset, Time.deltaTime*cameraSpeed);