using UnityEngine;
public class DGemItem : MonoBehaviour
{
[SerializeField] private float decSpeed = 5f;
// Start is called before the first frame update
private void Start()
}
// Update is called once per frame
private void Update()
private void OnTriggerEnter(Collider collision)
if (collision.gameObject.CompareTag("Player"))
collision.gameObject.GetComponent<Player.PlayerMovementController>().SetSpeed(decSpeed);
Destroy(gameObject);