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station_obscurum_unity/Assets/Scripts/Enemies/AI/Tester/TestSkinnlessMonster.cs

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2023-04-21 09:30:43 +02:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestSkinnlessMonster : MonoBehaviour
{
[SerializeField]
private SkinlessMonsterComponent monster;
[SerializeField]
private Camera cam;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Alpha1))
{
monster.Target(cam.gameObject, true);
}
if (Input.GetKeyDown(KeyCode.Alpha2))
{
monster.TargetFlare(cam.gameObject, 1, 1);
}
if (Input.GetKeyDown(KeyCode.Alpha3))
{
monster.RunAwayFrom(cam.gameObject, 1, 1);
}
if (Input.GetKeyDown(KeyCode.Alpha0))
{
monster.Stop();
}
}
}