This repository has been archived on 2023-09-13. You can view files and clone it, but cannot push or open issues or pull requests.
station_obscurum_unity/Assets/Scripts/Legacy/Holograms/RotatingHologram.cs

20 lines
498 B
C#
Raw Normal View History

2023-04-11 05:58:47 +02:00
using UnityEngine;
public class RotatingHologram : MonoBehaviour
{
2023-06-01 17:03:48 +02:00
[SerializeField] private Vector3 globalRotation = Vector3.zero;
[SerializeField] private Vector3 localRotation = Vector3.zero;
2023-04-11 05:58:47 +02:00
// Start is called before the first frame update
2023-06-01 17:03:48 +02:00
private void Start()
2023-04-11 05:58:47 +02:00
{
}
// Update is called once per frame
2023-06-01 17:03:48 +02:00
private void Update()
2023-04-11 05:58:47 +02:00
{
2023-06-01 17:03:48 +02:00
transform.eulerAngles += globalRotation * Time.deltaTime;
transform.Rotate(localRotation * Time.deltaTime);
2023-04-11 05:58:47 +02:00
}
2023-06-01 17:03:48 +02:00
}