44 lines
875 B
C#
44 lines
875 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FlareBeacon : MonoBehaviour
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{
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[SerializeField]
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private float range = 1;
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[SerializeField]
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private float duration = 5f;
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private List<GameObject> inRange= new List<GameObject>();
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void OnDrawGizmosSelected()
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{
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// Draw a yellow sphere at the transform's position
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Gizmos.color = Color.yellow;
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Gizmos.DrawWireSphere(transform.position, range);
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void OnTriggerEnter(Collider other)
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{
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inRange.Add(other.gameObject);
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}
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private void OnTriggerExit(Collider other)
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{
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inRange.Remove(other.gameObject);
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}
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}
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