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station_obscurum_unity/Assets/FishNet/Runtime/Serializing/SceneComparer.cs

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2023-05-31 17:32:21 +02:00
using System.Collections.Generic;
using UnityEngine.SceneManagement;
namespace FishNet.Serializing.Helping
{
internal sealed class SceneHandleEqualityComparer : EqualityComparer<Scene>
{
public override bool Equals(Scene a, Scene b)
{
return (a.handle == b.handle);
}
public override int GetHashCode(Scene obj)
{
return obj.handle;
}
}
}