using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BulletComponent : MonoBehaviour
{
[SerializeField]
private float duration = 5f;
private float existed = 0f;
private string type = "flare";
// Start is called before the first frame update
void Start()
}
// Update is called once per frame
void Update()
private void FixedUpdate()
if(existed >= duration)
Destroy(this.gameObject);
existed += Time.fixedDeltaTime;