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station_obscurum_unity/Assets/Scripts/Item/Pistol/BulletComponent.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BulletComponent : MonoBehaviour
{
[SerializeField]
private float duration = 5f;
private float existed = 0f;
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[SerializeField]
private string type = "flare";
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// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
private void FixedUpdate()
{
if(existed >= duration)
{
Destroy(this.gameObject);
}
existed += Time.fixedDeltaTime;
}
}