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station_obscurum_unity/Assets/Scripts/Item/DoorInteractable.cs

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2023-03-21 19:49:47 +01:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DoorInteractable : InteractableItem
{
[SerializeField]
private Transform powerCoreCenter;
private HeavyInteractableItem insertedCore;
private Vector3 priorLocalPos;
private Vector3 priorLocalRot;
private Vector3 priorScale;
[SerializeField]
private float minAttractDist = 5;
[SerializeField]
private string nameSearched = "Power Core";
public bool Powered { get { return this.insertedCore!= null; } }
[SerializeField]
private Animator anim;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
anim.SetBool("IsPowered", Powered);
}
public override bool Interact()
{
//print("INTERACTED!");
if(this.insertedCore== null)
{
HeavyInteractableItem[] worldHeavyItems = GameObject.FindObjectsOfType<HeavyInteractableItem>();
//print("Found:" + worldHeavyItems.Length);
for(int i = 0; i < worldHeavyItems.Length; i++)
{
HeavyInteractableItem item = worldHeavyItems[i];
if (!item.ItemName.Contains(nameSearched))
{
continue;
}
float dist = Vector3.Distance(item.transform.position, powerCoreCenter.transform.position);
//print("DIST:" + dist);
if (dist <= minAttractDist)
{
Inventory _i = PlayerInteractionHandler.instance.Inventory;
this.Interact(ref _i, ref item);
return true;
}
}
}
return false;
}
public override bool Interact(ref Inventory inventory,ref HeavyInteractableItem heavyInvent)
{
//print("INTERACTED 2");
// print(heavyInvent);
if (heavyInvent!=null&&heavyInvent.ItemName.Contains(nameSearched))
{
//print("DOOR OPEN!");
heavyInvent.GetComponent<Rigidbody>().isKinematic = true;
heavyInvent.GetComponent<Rigidbody>().constraints = RigidbodyConstraints.FreezeAll;
priorLocalPos = heavyInvent.transform.localPosition;
priorLocalRot = heavyInvent.transform.localEulerAngles;
priorScale = heavyInvent.transform.localScale;
heavyInvent.transform.parent = powerCoreCenter;
heavyInvent.gameObject.transform.localPosition = Vector3.zero;
heavyInvent.gameObject.transform.localEulerAngles = Vector3.zero;
heavyInvent.transform.parent = null;
heavyInvent.gameObject.transform.localScale = priorScale;
insertedCore = heavyInvent;
return true;
}
else if(insertedCore!=null&&heavyInvent==null)
{
heavyInvent = insertedCore;
//get ref of player perhaps
return true;
}
else
{
return false;
}
}
}