using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerAnimationController : MonoBehaviour
{
[SerializeField]
private Animator animController;
private string runningParameter;
private string runningSpeedParameter;
private string sideStepSpeedParameter;
private float runningSpeed;
private float sideStepSpeed;
private bool isRunning;
private bool movementInterrupt = false;
private PlayerInteractionHandler interactionHandler;
public void Animate(Vector2 movement,bool jump,bool isMoving)
animController.SetFloat(runningSpeedParameter, movement.magnitude);
animController.SetBool(runningParameter,isMoving);
//animController.SetFloat(sideStepSpeedParameter, movement.x);
}
public void Animate(PlayerQuickAnimationType animation)
switch(animation)
case PlayerQuickAnimationType.Grab:
print("grabbing...");
break;
case PlayerQuickAnimationType.Shoot:
print("shooting...");
// Start is called before the first frame update
void Start()
// Update is called once per frame
void Update()
animController.SetBool("IsCarrying", interactionHandler.IsCarrying);
animController.SetBool("HasGun",interactionHandler.GunEnabled);
public enum PlayerAnimationType {Movement,Action}
public enum PlayerQuickAnimationType { Grab,Shoot}