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station_obscurum_unity/Assets/Scripts/Legacy/Enviornment/EmissiveLightMatching.cs

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using System.Collections.Generic;
using UnityEngine;
public class EmissiveLightMatching : MonoBehaviour
{
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[SerializeField] private List<int> indexes;
[SerializeField] private Light reference;
private readonly List<Color> colors = new();
private float initIntensity;
private void Awake()
{
initIntensity = reference.intensity;
}
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// Start is called before the first frame update
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private void Start()
{
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foreach (var index in indexes)
colors.Add(gameObject.GetComponent<MeshRenderer>().materials[index].GetColor("_EmissiveColor"));
}
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// Update is called once per frame
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private void Update()
{
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var x = 0;
foreach (var i in indexes)
{
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gameObject.GetComponent<MeshRenderer>().materials[i].SetColor("_EmissiveColor",
colors[x] * (10 * reference.intensity / initIntensity));
x++;
}
}
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}