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station_obscurum_unity/Assets/Scripts/Legacy/Item/Pistol/BulletComponent.cs

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using UnityEngine;
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using FishNet.Object;
using FishNet;
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namespace Item
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{
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public class BulletComponent : NetworkBehaviour
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{
[SerializeField] private float duration = 5f;
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[SerializeField] private string type = "flare";
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[SerializeField] private float damageRange = 20f;
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[SerializeField] private float damageMagnitude = 1f;
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private float existed;
private Item.FlareRegister register;
public float DamageMagnitude => damageMagnitude;
public float DamageRange => damageRange;
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// Start is called before the first frame update
private void Start()
{
register = Item.FlareRegister.instance;
register.bullets.Add(this);
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this.transform.parent = null;
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}
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// Update is called once per frame
private void Update()
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{
}
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private void FixedUpdate()
{
if (existed >= duration)
{
register.bullets.Remove(this);
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InstanceFinder.ServerManager.Despawn(gameObject);
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Destroy(gameObject);
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}
existed += Time.fixedDeltaTime;
}
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}
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}