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station_obscurum_unity/Assets/Scripts/Legacy/MainMenu/CryopodSpawnComponent.cs

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2023-06-02 06:30:58 +02:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CryopodSpawnComponent : MonoBehaviour
{
public string playerName;
[SerializeField]
private TMPro.TMP_Text text;
[SerializeField]
private Transform spawn;
private bool isOccupied = false;
public bool IsOccupied { get { return isOccupied; } }
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
text.text = playerName;
}
}