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station_obscurum_unity/Assets/FishNet/Runtime/Managing/Debugging/DebugManager.cs

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2023-05-31 17:32:21 +02:00
using UnityEngine;
namespace FishNet.Managing.Debugging
{
/// <summary>
/// A container for debugging.
/// </summary>
[DisallowMultipleComponent]
[AddComponentMenu("FishNet/Manager/DebugManager")]
public class DebugManager : MonoBehaviour
{
public bool ObserverRpcLinks = true;
public bool TargetRpcLinks = true;
public bool ReplicateRpcLinks = true;
public bool ReconcileRpcLinks = true;
public bool ServerRpcLinks = true;
}
}