using UnityEngine;
namespace Game {
/// <summary>
/// Attach this behavior to a master room collider. Enables everything in this room OnTriggerEnter of [tag]
/// disables everything in this room OnTriggerExit of [tag]
/// </summary>
public class Optimizer : MonoBehaviour
{
[SerializeField] public string Tag;
[SerializeField] private GameObject[] references;
[SerializeField] private bool beginDisabled = true;
private void Start()
if (beginDisabled) Disable();
}
private void OnTriggerEnter(Collider other)
if (other.CompareTag(Tag)) Enable();
private void OnTriggerExit(Collider other)
if (other.CompareTag(Tag)) Disable();
public void Enable()
foreach (var go in references) go.SetActive(true);
public void Disable()
foreach (var go in references) go.SetActive(false);