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station_obscurum_unity/Assets/Scripts/Item/GenericInteractable.cs

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2023-04-22 21:56:22 +02:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GenericInteractable : InteractableItem
{
private void Awake()
{
BaseAwake();
}
private void Start()
{
}
public override bool Interact()
{
return false;
}
public override bool Interact(ref Inventory inventory, ref HeavyInteractableItem heavyInvent)
{
return this.Interact();
}
}