15 lines
334 B
C#
15 lines
334 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Scriptable
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{
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[CreateAssetMenu(fileName = "GameState", menuName = "ScriptableObjects/GameStateManager", order = 1)]
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public class GameState : ScriptableObject
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{
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[HideInInspector]
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public bool IsPaused = false;
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}
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}
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