180 lines
7.0 KiB
C#
180 lines
7.0 KiB
C#
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using FishNet.Broadcast;
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using FishNet.Broadcast.Helping;
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using FishNet.Managing.Logging;
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using FishNet.Managing.Utility;
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using FishNet.Object.Helping;
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using FishNet.Serializing;
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using FishNet.Serializing.Helping;
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using FishNet.Transporting;
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using FishNet.Utility.Extension;
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using UnityEngine;
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namespace FishNet.Managing.Client
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{
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public sealed partial class ClientManager : MonoBehaviour
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{
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#region Private.
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/// <summary>
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/// Delegate to read received broadcasts.
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/// </summary>
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/// <param name="reader"></param>
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private delegate void ServerBroadcastDelegate(PooledReader reader);
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/// <summary>
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/// Delegates for each key.
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/// </summary>
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private readonly Dictionary<ushort, HashSet<ServerBroadcastDelegate>> _broadcastHandlers = new Dictionary<ushort, HashSet<ServerBroadcastDelegate>>();
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/// <summary>
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/// Delegate targets for each key.
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/// </summary>
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private Dictionary<ushort, HashSet<(int, ServerBroadcastDelegate)>> _handlerTargets = new Dictionary<ushort, HashSet<(int, ServerBroadcastDelegate)>>();
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#endregion
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/// <summary>
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/// Registers a method to call when a Broadcast arrives.
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/// </summary>
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/// <typeparam name="T">Type of broadcast being registered.</typeparam>
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/// <param name="handler">Method to call.</param>
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public void RegisterBroadcast<T>(Action<T> handler) where T : struct, IBroadcast
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{
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ushort key = typeof(T).FullName.GetStableHash16();
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/* Create delegate and add for
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* handler method. */
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HashSet<ServerBroadcastDelegate> handlers;
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if (!_broadcastHandlers.TryGetValueIL2CPP(key, out handlers))
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{
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handlers = new HashSet<ServerBroadcastDelegate>();
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_broadcastHandlers.Add(key, handlers);
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}
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ServerBroadcastDelegate del = CreateBroadcastDelegate(handler);
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handlers.Add(del);
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/* Add hashcode of target for handler.
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* This is so we can unregister the target later. */
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int handlerHashCode = handler.GetHashCode();
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HashSet<(int, ServerBroadcastDelegate)> targetHashCodes;
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if (!_handlerTargets.TryGetValueIL2CPP(key, out targetHashCodes))
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{
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targetHashCodes = new HashSet<(int, ServerBroadcastDelegate)>();
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_handlerTargets.Add(key, targetHashCodes);
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}
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targetHashCodes.Add((handlerHashCode, del));
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}
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/// <summary>
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/// Unregisters a method call from a Broadcast type.
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/// </summary>
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/// <typeparam name="T">Type of broadcast being unregistered.</typeparam>
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/// <param name="handler">Method to unregister.</param>
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public void UnregisterBroadcast<T>(Action<T> handler) where T : struct, IBroadcast
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{
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ushort key = BroadcastHelper.GetKey<T>();
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/* If key is found for T then look for
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* the appropriate handler to remove. */
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if (_broadcastHandlers.TryGetValueIL2CPP(key, out HashSet<ServerBroadcastDelegate> handlers))
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{
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HashSet<(int, ServerBroadcastDelegate)> targetHashCodes;
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if (_handlerTargets.TryGetValueIL2CPP(key, out targetHashCodes))
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{
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int handlerHashCode = handler.GetHashCode();
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ServerBroadcastDelegate result = null;
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foreach ((int targetHashCode, ServerBroadcastDelegate del) in targetHashCodes)
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{
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if (targetHashCode == handlerHashCode)
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{
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result = del;
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targetHashCodes.Remove((targetHashCode, del));
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break;
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}
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}
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//If no more in targetHashCodes then remove from handlerTarget.
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if (targetHashCodes.Count == 0)
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_handlerTargets.Remove(key);
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if (result != null)
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handlers.Remove(result);
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}
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//If no more in handlers then remove broadcastHandlers.
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if (handlers.Count == 0)
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_broadcastHandlers.Remove(key);
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}
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}
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/// <summary>
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/// Creates a ServerBroadcastDelegate.
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="handler"></param>
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/// <param name="requireAuthentication"></param>
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/// <returns></returns>
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private ServerBroadcastDelegate CreateBroadcastDelegate<T>(Action<T> handler)
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{
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void LogicContainer(PooledReader reader)
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{
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T broadcast = reader.Read<T>();
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handler?.Invoke(broadcast);
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}
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return LogicContainer;
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}
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/// <summary>
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/// Parses a received broadcast.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void ParseBroadcast(PooledReader reader, Channel channel)
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{
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ushort key = reader.ReadUInt16();
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int dataLength = Packets.GetPacketLength((ushort)PacketId.Broadcast, reader, channel);
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// try to invoke the handler for that message
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if (_broadcastHandlers.TryGetValueIL2CPP(key, out HashSet<ServerBroadcastDelegate> handlers))
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{
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int readerStartPosition = reader.Position;
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/* //muchlater resetting the position could be better by instead reading once and passing in
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* the object to invoke with. */
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foreach (ServerBroadcastDelegate handler in handlers)
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{
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reader.Position = readerStartPosition;
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handler.Invoke(reader);
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}
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}
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else
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{
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reader.Skip(dataLength);
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}
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}
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/// <summary>
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/// Sends a Broadcast to the server.
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/// </summary>
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/// <typeparam name="T">Type of broadcast to send.</typeparam>
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/// <param name="message">Broadcast data being sent; for example: an instance of your broadcast type.</param>
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/// <param name="channel">Channel to send on.</param>
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public void Broadcast<T>(T message, Channel channel = Channel.Reliable) where T : struct, IBroadcast
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{
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//Check local connection state.
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if (!Started)
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{
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NetworkManager.LogWarning($"Cannot send broadcast to server because client is not active.");
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return;
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}
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using (PooledWriter writer = WriterPool.GetWriter())
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{
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Broadcasts.WriteBroadcast<T>(writer, message, channel);
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ArraySegment<byte> segment = writer.GetArraySegment();
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NetworkManager.TransportManager.SendToServer((byte)channel, segment);
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}
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}
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}
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}
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