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station_obscurum_unity/Assets/FishNet/Runtime/Object/TransformProperties.cs

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2023-05-31 17:32:21 +02:00
using UnityEngine;
namespace FishNet.Object
{
[System.Serializable]
public struct TransformProperties
{
public readonly Vector3 Position;
public readonly Quaternion Rotation;
public readonly Vector3 LocalScale;
public TransformProperties(Vector3 position, Quaternion rotation, Vector3 localScale)
{
Position = position;
Rotation = rotation;
LocalScale = localScale;
}
}
}