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station_obscurum_unity/Assets/Scripts/Enemies/MonsterComponent.cs

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2023-04-21 09:30:43 +02:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MonsterComponent : MonoBehaviour
{
[SerializeField]
private float attackDamage = 1f;
public float AttackDamage { get { return this.attackDamage; } }
[SerializeField]
private bool shakeCameraOnHit = true;
public bool ShakeCameraOnHit { get { return this.shakeCameraOnHit; } }
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}