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station_obscurum_unity/Assets/Scripts/Experimental/TestAnimationParameters.cs

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2023-04-11 05:58:47 +02:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestAnimationParameters : MonoBehaviour
{
private Animator animator;
[SerializeField]
private float speed = 0;
[SerializeField]
private int attackIndex = 0;
[SerializeField]
private int attack = 0;
private int pattack = -1;
[SerializeField]
private bool inlight = false;
[SerializeField]
private int attackScream = 0;
private int pAttackScream = -1;
// Start is called before the first frame update
void Start()
{
animator= GetComponent<Animator>();
}
// Update is called once per frame
void Update()
{
animator.SetFloat("Speed", speed);
animator.SetInteger("AttackIndex", attackIndex);
if (Input.GetKeyDown(KeyCode.Tab)){
animator.SetTrigger("Attack");
pattack = attack;
};
animator.SetBool("InLight", inlight);
if (Input.GetKeyDown(KeyCode.Space))
{
animator.SetTrigger("AttackScream");
pAttackScream = attackScream;
}
}
}