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station_obscurum_unity/Assets/Scripts/Item/HeavyInteractableItem.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HeavyInteractableItem : InteractableItem
{
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private Vector3 init_rot;
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// Start is called before the first frame update
void Start()
{
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init_rot = transform.eulerAngles;
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}
// Update is called once per frame
void Update()
{
}
public void DisableAll()
{
this.GetComponent<Collider>().enabled = false;
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}
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public override bool Interact()
{
//Todo
return false;
}
public override bool Interact(ref Inventory inventory,ref HeavyInteractableItem heavyInvent)
{
return false;
}
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public void EnableAll()
{
this.GetComponent<Collider>().enabled = true;
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this.transform.eulerAngles = new Vector3(init_rot.x,transform.eulerAngles.y,init_rot.z);
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}
private void FixedUpdate()
{
BaseFixedUpdate();
//print("Alpha Target:"+ base.target_alpha);
}
}