using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HeavyInteractableItem : InteractableItem
{
private Vector3 init_rot;
// Start is called before the first frame update
void Start()
init_rot = transform.eulerAngles;
}
// Update is called once per frame
void Update()
public void DisableAll()
this.GetComponent<Collider>().enabled = false;
public override bool Interact()
//Todo
return false;
public override bool Interact(ref Inventory inventory,ref HeavyInteractableItem heavyInvent)
public void EnableAll()
this.GetComponent<Collider>().enabled = true;
this.transform.eulerAngles = new Vector3(init_rot.x,transform.eulerAngles.y,init_rot.z);
private void FixedUpdate()
BaseFixedUpdate();
//print("Alpha Target:"+ base.target_alpha);