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station_obscurum_unity/Assets/Scripts/Item/KeyItem.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class KeyItem : InteractableItem
{
[SerializeField]
private string keyName;
public string KeyName { get { return keyName; } }
private void Awake()
{
BaseAwake();
}
private void Start()
{
}
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public override bool Interact()
{
throw new System.NotImplementedException();
}
public override bool Interact(ref Inventory inventory,ref HeavyInteractableItem heavyInvent)
{
return this.Interact();
}
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}