using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class KeyItem : InteractableItem
{
[SerializeField]
private string keyName;
public string KeyName { get { return keyName; } }
private void Awake()
BaseAwake();
}
private void Start()
public override bool Interact()
throw new System.NotImplementedException();
public override bool Interact(ref Inventory inventory,ref HeavyInteractableItem heavyInvent)
return this.Interact();