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station_obscurum_unity/Assets/Scripts/Player/PlayerAim.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerAim : MonoBehaviour
{
public static PlayerAim active;
public Vector3 targetPosition;
private Camera cam;
// Start is called before the first frame update
void Start()
{
active = this;
cam = GetComponent<Camera>();
}
// Update is called once per frame
void Update()
{
Ray r = new Ray(cam.transform.position,cam.transform.forward);
RaycastHit hit;
if(Physics.Raycast(r,out hit))
{
targetPosition = hit.point;
}
}
}