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station_obscurum_unity/Assets/Scripts/Player/StatsOutputScreen.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class StatsOutputScreen : MonoBehaviour
{
[SerializeField]
private TMP_Text healthText;
[SerializeField]
private TMP_Text staminaText;
[SerializeField]
private TMP_Text oxygenText;
[HideInInspector]
public float health = 0;
[HideInInspector]
public float stamina = 0;
[HideInInspector]
public float oxygen = 0;
private Color initColor;
// Start is called before the first frame update
void Start()
{
initColor = healthText.color;
InvokeRepeating("ToggleColor", 0.5f, 0.5f);
}
// Update is called once per frame
void Update()
{
healthText.text = "Health:" + health.ToString();
if (health <= 1)
{
//Dark Red
healthText.color = new Color(50,0,0);
}
else if (health <=3)
{
healthText.color = Color.red;
}
else
{
healthText.color = initColor;
}
staminaText.text = "Stamina:" + stamina.ToString();
oxygenText.text = "Oxygen:"+oxygen.ToString();
}
private void ToggleColor()
{
if(health<=1)
healthText.gameObject.SetActive(!healthText.gameObject.activeSelf);
}
}