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station_obscurum_unity/Assets/Scripts/UI/ObjectiveText.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
[ExecuteAlways]
public class ObjectiveText : MonoBehaviour
{
[SerializeField]
public List<VisualObjectiveItemGUI> visualObjects;
[SerializeField]
private Color inCompleteColor = Color.white;
[SerializeField]
private Color completeColor = Color.yellow;
[SerializeField]
private float speed;
[SerializeField]
private Animator animator;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
foreach(VisualObjectiveItemGUI item in visualObjects)
{
if (item.isComplete){
item.icon.color = Color.Lerp(item.icon.color, completeColor, Time.deltaTime*speed);
}
else
{
item.icon.color = Color.Lerp(item.icon.color,inCompleteColor, Time.deltaTime*speed);
}
}
}
public void FadeOut()
{
animator.Play("FadeOut");
}
public void FadeIn()
{
animator.Play("FadeIn");
}
}
[System.Serializable]
public class VisualObjectiveItemGUI
{
public TMP_Text text;
public Image icon;
public bool isComplete = false;
}