38 lines
742 B
C#
38 lines
742 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[ExecuteAlways]
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[RequireComponent(typeof(LineRenderer))]
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public class DynamicLine : MonoBehaviour
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{
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[SerializeField]
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private float length = 5f;
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[SerializeField]
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private int count = 2;
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private float pLength;
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private int pCount;
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private LineRenderer lineRenderer;
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// Start is called before the first frame update
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void Start()
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{
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lineRenderer= GetComponent<LineRenderer>();
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}
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// Update is called once per frame
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void FixedUpdate()
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{
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if (pLength != length||pCount!=count)
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{
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lineRenderer.positionCount = count;
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}
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}
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}
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