using System.Collections.Generic;
using UnityEngine;
public class EmissiveLightMatching : MonoBehaviour
{
[SerializeField] private List<int> indexes;
[SerializeField] private Light reference;
private readonly List<Color> colors = new();
private float initIntensity;
private void Awake()
initIntensity = reference.intensity;
}
// Start is called before the first frame update
private void Start()
foreach (var index in indexes)
colors.Add(gameObject.GetComponent<MeshRenderer>().materials[index].GetColor("_EmissiveColor"));
// Update is called once per frame
private void Update()
var x = 0;
foreach (var i in indexes)
gameObject.GetComponent<MeshRenderer>().materials[i].SetColor("_EmissiveColor",
colors[x] * (10 * reference.intensity / initIntensity));
x++;