using UnityEngine;
public class RotatingHologram : MonoBehaviour
{
[SerializeField] private Vector3 globalRotation = Vector3.zero;
[SerializeField] private Vector3 localRotation = Vector3.zero;
// Start is called before the first frame update
private void Start()
}
// Update is called once per frame
private void Update()
transform.eulerAngles += globalRotation * Time.deltaTime;
transform.Rotate(localRotation * Time.deltaTime);