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station_obscurum_unity/Assets/FishNet/Runtime/Object/Synchronizing/SyncHashset.cs

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2023-05-31 17:32:21 +02:00
using FishNet.Documenting;
using FishNet.Managing.Logging;
using FishNet.Object.Synchronizing.Internal;
using FishNet.Serializing;
using FishNet.Serializing.Helping;
using FishNet.Utility.Performance;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEngine;
namespace FishNet.Object.Synchronizing
{
public class SyncHashSet<T> : SyncBase, ISet<T>
{
#region Types.
/// <summary>
/// Information needed to invoke a callback.
/// </summary>
private struct CachedOnChange
{
internal readonly SyncHashSetOperation Operation;
internal readonly T Item;
public CachedOnChange(SyncHashSetOperation operation, T item)
{
Operation = operation;
Item = item;
}
}
/// <summary>
/// Information about how the collection has changed.
/// </summary>
private struct ChangeData
{
internal readonly SyncHashSetOperation Operation;
internal readonly T Item;
public ChangeData(SyncHashSetOperation operation, T item)
{
Operation = operation;
Item = item;
}
}
#endregion
#region Public.
/// <summary>
/// Implementation from List<T>. Not used.
/// </summary>
[APIExclude]
public bool IsReadOnly => false;
/// <summary>
/// Delegate signature for when SyncList changes.
/// </summary>
/// <param name="op">Type of change.</param>
/// <param name="item">Item which was modified.</param>
/// <param name="asServer">True if callback is occuring on the server.</param>
[APIExclude]
public delegate void SyncHashSetChanged(SyncHashSetOperation op, T item, bool asServer);
/// <summary>
/// Called when the SyncList changes.
/// </summary>
public event SyncHashSetChanged OnChange;
/// <summary>
/// Collection of objects.
/// </summary>
public readonly ISet<T> Collection;
/// <summary>
/// Copy of objects on client portion when acting as a host.
/// </summary>
public readonly ISet<T> ClientHostCollection = new HashSet<T>();
/// <summary>
/// Number of objects in the collection.
/// </summary>
public int Count => Collection.Count;
#endregion
#region Private.
/// <summary>
/// ListCache for comparing.
/// </summary>
private ListCache<T> _listCache;
/// <summary>
/// Values upon initialization.
/// </summary>
private ISet<T> _initialValues = new HashSet<T>();
/// <summary>
/// Comparer to see if entries change when calling public methods.
/// </summary>
private readonly IEqualityComparer<T> _comparer;
/// <summary>
/// Changed data which will be sent next tick.
/// </summary>
private readonly List<ChangeData> _changed = new List<ChangeData>();
/// <summary>
/// Server OnChange events waiting for start callbacks.
/// </summary>
private readonly List<CachedOnChange> _serverOnChanges = new List<CachedOnChange>();
/// <summary>
/// Client OnChange events waiting for start callbacks.
/// </summary>
private readonly List<CachedOnChange> _clientOnChanges = new List<CachedOnChange>();
/// <summary>
/// True if values have changed since initialization.
/// The only reasonable way to reset this during a Reset call is by duplicating the original list and setting all values to it on reset.
/// </summary>
private bool _valuesChanged;
/// <summary>
/// True to send all values in the next WriteDelta.
/// </summary>
private bool _sendAll;
#endregion
[APIExclude]
public SyncHashSet() : this(new HashSet<T>(), EqualityComparer<T>.Default) { }
[APIExclude]
public SyncHashSet(IEqualityComparer<T> comparer) : this(new HashSet<T>(), (comparer == null) ? EqualityComparer<T>.Default : comparer) { }
[APIExclude]
public SyncHashSet(ISet<T> collection, IEqualityComparer<T> comparer = null)
{
this._comparer = (comparer == null) ? EqualityComparer<T>.Default : comparer;
this.Collection = collection;
//Add each in collection to clienthostcollection.
foreach (T item in collection)
ClientHostCollection.Add(item);
}
/// <summary>
/// Called when the SyncType has been registered, but not yet initialized over the network.
/// </summary>
protected override void Registered()
{
base.Registered();
foreach (T item in Collection)
_initialValues.Add(item);
}
/// <summary>
/// Gets the collection being used within this SyncList.
/// </summary>
/// <returns></returns>
public HashSet<T> GetCollection(bool asServer)
{
bool asClientAndHost = (!asServer && base.NetworkManager.IsServer);
ISet<T> collection = (asClientAndHost) ? ClientHostCollection : Collection;
return (collection as HashSet<T>);
}
/// <summary>
/// Adds an operation and invokes locally.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void AddOperation(SyncHashSetOperation operation, T item)
{
if (!base.IsRegistered)
return;
bool asServerInvoke = (!base.IsNetworkInitialized || base.NetworkBehaviour.IsServer);
if (asServerInvoke)
{
_valuesChanged = true;
if (base.Dirty())
{
ChangeData change = new ChangeData(operation, item);
_changed.Add(change);
}
}
InvokeOnChange(operation, item, asServerInvoke);
}
/// <summary>
/// Called after OnStartXXXX has occurred.
/// </summary>
/// <param name="asServer">True if OnStartServer was called, false if OnStartClient.</param>
public override void OnStartCallback(bool asServer)
{
base.OnStartCallback(asServer);
List<CachedOnChange> collection = (asServer) ? _serverOnChanges : _clientOnChanges;
if (OnChange != null)
{
foreach (CachedOnChange item in collection)
OnChange.Invoke(item.Operation, item.Item, asServer);
}
collection.Clear();
}
/// <summary>
/// Writes all changed values.
/// </summary>
/// <param name="writer"></param>
///<param name="resetSyncTick">True to set the next time data may sync.</param>
public override void WriteDelta(PooledWriter writer, bool resetSyncTick = true)
{
//If sending all then clear changed and write full.
if (_sendAll)
{
_sendAll = false;
_changed.Clear();
WriteFull(writer);
}
else
{
base.WriteDelta(writer, resetSyncTick);
//False for not full write.
writer.WriteBoolean(false);
writer.WriteInt32(_changed.Count);
for (int i = 0; i < _changed.Count; i++)
{
ChangeData change = _changed[i];
writer.WriteByte((byte)change.Operation);
//Clear does not need to write anymore data so it is not included in checks.
if (change.Operation == SyncHashSetOperation.Add || change.Operation == SyncHashSetOperation.Remove || change.Operation == SyncHashSetOperation.Update)
{
writer.Write(change.Item);
}
}
_changed.Clear();
}
}
/// <summary>
/// Writes all values if not initial values.
/// </summary>
/// <param name="writer"></param>
public override void WriteFull(PooledWriter writer)
{
if (!_valuesChanged)
return;
base.WriteHeader(writer, false);
//True for full write.
writer.WriteBoolean(true);
int count = Collection.Count;
writer.WriteInt32(count);
foreach (T item in Collection)
{
writer.WriteByte((byte)SyncHashSetOperation.Add);
writer.Write(item);
}
}
/// <summary>
/// Reads and sets the current values for server or client.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[APIExclude]
public override void Read(PooledReader reader, bool asServer)
{
/* When !asServer don't make changes if server is running.
* This is because changes would have already been made on
* the server side and doing so again would result in duplicates
* and potentially overwrite data not yet sent. */
bool asClientAndHost = (!asServer && base.NetworkManager.IsServer);
ISet<T> collection = (asClientAndHost) ? ClientHostCollection : Collection;
//Clear collection since it's a full write.
bool fullWrite = reader.ReadBoolean();
if (fullWrite)
collection.Clear();
int changes = reader.ReadInt32();
for (int i = 0; i < changes; i++)
{
SyncHashSetOperation operation = (SyncHashSetOperation)reader.ReadByte();
T next = default;
//Add.
if (operation == SyncHashSetOperation.Add)
{
next = reader.Read<T>();
collection.Add(next);
}
//Clear.
else if (operation == SyncHashSetOperation.Clear)
{
collection.Clear();
}
//Remove.
else if (operation == SyncHashSetOperation.Remove)
{
next = reader.Read<T>();
collection.Remove(next);
}
//Updated.
else if (operation == SyncHashSetOperation.Update)
{
next = reader.Read<T>();
collection.Remove(next);
collection.Add(next);
}
InvokeOnChange(operation, next, false);
}
//If changes were made invoke complete after all have been read.
if (changes > 0)
InvokeOnChange(SyncHashSetOperation.Complete, default, false);
}
/// <summary>
/// Invokes OnChanged callback.
/// </summary>
private void InvokeOnChange(SyncHashSetOperation operation, T item, bool asServer)
{
if (asServer)
{
if (base.NetworkBehaviour.OnStartServerCalled)
OnChange?.Invoke(operation, item, asServer);
else
_serverOnChanges.Add(new CachedOnChange(operation, item));
}
else
{
if (base.NetworkBehaviour.OnStartClientCalled)
OnChange?.Invoke(operation, item, asServer);
else
_clientOnChanges.Add(new CachedOnChange(operation, item));
}
}
/// <summary>
/// Resets to initialized values.
/// </summary>
public override void Reset()
{
base.Reset();
_sendAll = false;
_changed.Clear();
Collection.Clear();
ClientHostCollection.Clear();
foreach (T item in _initialValues)
{
Collection.Add(item);
ClientHostCollection.Add(item);
}
}
/// <summary>
/// Adds value.
/// </summary>
/// <param name="item"></param>
public bool Add(T item)
{
return Add(item, true);
}
private bool Add(T item, bool asServer)
{
if (!base.CanNetworkSetValues(true))
return false;
bool result = Collection.Add(item);
//Only process if remove was successful.
if (result && asServer)
{
if (base.NetworkManager == null)
ClientHostCollection.Add(item);
AddOperation(SyncHashSetOperation.Add, item);
}
return result;
}
/// <summary>
/// Adds a range of values.
/// </summary>
/// <param name="range"></param>
public void AddRange(IEnumerable<T> range)
{
foreach (T entry in range)
Add(entry, true);
}
/// <summary>
/// Clears all values.
/// </summary>
public void Clear()
{
Clear(true);
}
private void Clear(bool asServer)
{
if (!base.CanNetworkSetValues(true))
return;
Collection.Clear();
if (asServer)
{
if (base.NetworkManager == null)
ClientHostCollection.Clear();
AddOperation(SyncHashSetOperation.Clear, default);
}
}
/// <summary>
/// Returns if value exist.
/// </summary>
/// <param name="item"></param>
/// <returns></returns>
public bool Contains(T item)
{
return Collection.Contains(item);
}
/// <summary>
/// Removes a value.
/// </summary>
/// <param name="item"></param>
/// <returns></returns>
public bool Remove(T item)
{
return Remove(item, true);
}
private bool Remove(T item, bool asServer)
{
if (!base.CanNetworkSetValues(true))
return false;
bool result = Collection.Remove(item);
//Only process if remove was successful.
if (result && asServer)
{
if (base.NetworkManager == null)
ClientHostCollection.Remove(item);
AddOperation(SyncHashSetOperation.Remove, item);
}
return result;
}
/// <summary>
/// Dirties the entire collection forcing a full send.
/// </summary>
public void DirtyAll()
{
if (!base.IsRegistered)
return;
if (!base.CanNetworkSetValues(true))
return;
if (base.Dirty())
_sendAll = true;
}
/// <summary>
/// Looks up obj in Collection and if found marks it's index as dirty.
/// This operation can be very expensive, will cause allocations, and may fail if your value cannot be compared.
/// </summary>
/// <param name="obj">Object to lookup.</param>
public void Dirty(T obj)
{
if (!base.IsRegistered)
return;
if (!base.CanNetworkSetValues(true))
return;
foreach (T item in Collection)
{
if (item.Equals(obj))
{
AddOperation(SyncHashSetOperation.Update, obj);
return;
}
}
//Not found.
base.NetworkManager.LogError($"Could not find object within SyncHashSet, dirty will not be set.");
}
/// <summary>
/// Returns Enumerator for collection.
/// </summary>
/// <returns></returns>
public IEnumerator GetEnumerator() => Collection.GetEnumerator();
[APIExclude]
IEnumerator<T> IEnumerable<T>.GetEnumerator() => Collection.GetEnumerator();
[APIExclude]
IEnumerator IEnumerable.GetEnumerator() => Collection.GetEnumerator();
public void ExceptWith(IEnumerable<T> other)
{
//Again, removing from self is a clear.
if (other == Collection)
{
Clear();
}
else
{
foreach (T item in other)
Remove(item);
}
}
public void IntersectWith(IEnumerable<T> other)
{
ISet<T> set;
if (other is ISet<T> setA)
set = setA;
else
set = new HashSet<T>(other);
IntersectWith(set);
}
private void IntersectWith(ISet<T> other)
{
Intersect(Collection);
if (base.NetworkManager == null)
Intersect(ClientHostCollection);
void Intersect(ISet<T> collection)
{
if (_listCache == null)
_listCache = new ListCache<T>();
else
_listCache.Reset();
_listCache.AddValues(collection);
int count = _listCache.Written;
for (int i = 0; i < count; i++)
{
T entry = _listCache.Collection[i];
if (!other.Contains(entry))
Remove(entry);
}
}
}
public bool IsProperSubsetOf(IEnumerable<T> other)
{
return Collection.IsProperSubsetOf(other);
}
public bool IsProperSupersetOf(IEnumerable<T> other)
{
return Collection.IsProperSupersetOf(other);
}
public bool IsSubsetOf(IEnumerable<T> other)
{
return Collection.IsSubsetOf(other);
}
public bool IsSupersetOf(IEnumerable<T> other)
{
return Collection.IsSupersetOf(other);
}
public bool Overlaps(IEnumerable<T> other)
{
bool result = Collection.Overlaps(other);
return result;
}
public bool SetEquals(IEnumerable<T> other)
{
return Collection.SetEquals(other);
}
public void SymmetricExceptWith(IEnumerable<T> other)
{
//If calling except on self then that is the same as a clear.
if (other == Collection)
{
Clear();
}
else
{
foreach (T item in other)
Remove(item);
}
}
public void UnionWith(IEnumerable<T> other)
{
if (other == Collection)
return;
foreach (T item in other)
Add(item);
}
/// <summary>
/// Adds an item.
/// </summary>
/// <param name="item"></param>
void ICollection<T>.Add(T item)
{
Add(item, true);
}
/// <summary>
/// Copies values to an array.
/// </summary>
/// <param name="array"></param>
/// <param name="index"></param>
public void CopyTo(T[] array, int index)
{
Collection.CopyTo(array, index);
if (base.NetworkManager == null)
ClientHostCollection.CopyTo(array, index);
}
}
}