31 lines
1.0 KiB
C#
31 lines
1.0 KiB
C#
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using FishNet.Connection;
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using FishNet.Observing;
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using UnityEngine;
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namespace FishNet.Component.Observing
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{
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[CreateAssetMenu(menuName = "FishNet/Observers/Host Only Condition", fileName = "New Host Only Condition")]
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public class HostOnlyCondition : ObserverCondition
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{
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public override bool ConditionMet(NetworkConnection connection, bool currentlyAdded, out bool notProcessed)
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{
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notProcessed = false;
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/* Only return true if connection is the local client.
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* This check only runs on the server, so if local client
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* is true then they must also be the server (clientHost). */
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return (base.NetworkObject.ClientManager.Connection == connection);
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}
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public override bool Timed()
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{
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return false;
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}
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public override ObserverCondition Clone()
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{
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HostOnlyCondition copy = ScriptableObject.CreateInstance<HostOnlyCondition>();
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return copy;
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}
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}
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}
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