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station_obscurum_unity/Assets/Scripts/Game/Optimizer.cs

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using UnityEngine;
/// <summary>
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/// Attach this behavior to a master room collider. Enables everything in this room OnTriggerEnter of [tag]
/// disables everything in this room OnTriggerExit of [tag]
/// </summary>
public class Optimizer : MonoBehaviour
{
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[SerializeField] public string Tag;
[SerializeField] private GameObject[] references;
[SerializeField] private bool beginDisabled = true;
private void Start()
{
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if (beginDisabled) Disable();
}
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private void OnTriggerEnter(Collider other)
{
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if (other.CompareTag(Tag)) Enable();
}
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private void OnTriggerExit(Collider other)
{
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if (other.CompareTag(Tag)) Disable();
}
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public void Enable()
{
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foreach (var go in references) go.SetActive(true);
}
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public void Disable()
{
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foreach (var go in references) go.SetActive(false);
}
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}