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station_obscurum_unity/Assets/Scripts/GemItem.cs

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using UnityEngine;
public class GemItem : MonoBehaviour
{
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[SerializeField] private float instantSpeed = 98f;
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// Start is called before the first frame update
private void Start()
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{
}
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// Update is called once per frame
private void Update()
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{
}
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private void OnTriggerEnter(Collider collision)
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{
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if (collision.gameObject.CompareTag("Player"))
{
collision.gameObject.GetComponent<PlayerMovementController>().SetSpeed(instantSpeed);
Destroy(gameObject);
}
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}
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}