31 lines
775 B
C#
31 lines
775 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Steamworks;
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public class FriendObject : MonoBehaviour
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{
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public SteamId steamid;
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public async void Invite()
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{
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if (SteamLobbyManager.UserInLobby)
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{
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SteamLobbyManager.CurrentLobby.InviteFriend(steamid);
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Debug.Log("Invited " + steamid);
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}
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else
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{
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bool result = await SteamLobbyManager.CreateLobby();
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if (result)
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{
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SteamLobbyManager.CurrentLobby.InviteFriend(steamid);
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Debug.Log("Invited " + steamid + " Created a new lobby");
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}
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}
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}
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}
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