This repository has been archived on 2023-09-13. You can view files and clone it, but cannot push or open issues or pull requests.
station_obscurum_unity/Assets/Scripts/DGemItem.cs

26 lines
555 B
C#
Raw Normal View History

2023-03-14 00:59:59 +01:00
using UnityEngine;
public class DGemItem : MonoBehaviour
{
2023-06-01 17:03:48 +02:00
[SerializeField] private float decSpeed = 5f;
2023-03-14 00:59:59 +01:00
2023-06-01 17:03:48 +02:00
// Start is called before the first frame update
private void Start()
{
}
// Update is called once per frame
private void Update()
{
}
2023-03-14 00:59:59 +01:00
private void OnTriggerEnter(Collider collision)
{
if (collision.gameObject.CompareTag("Player"))
{
2023-06-01 20:25:46 +02:00
collision.gameObject.GetComponent<Player.PlayerMovementController>().SetSpeed(decSpeed);
2023-06-01 17:03:48 +02:00
Destroy(gameObject);
2023-03-14 00:59:59 +01:00
}
}
2023-06-01 17:03:48 +02:00
}