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station_obscurum_unity/Assets/Scripts/Legacy/SerializedObjects/GameState.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Scriptable
{
[CreateAssetMenu(fileName = "GameState", menuName = "ScriptableObjects/GameStateManager", order = 1)]
public class GameState : ScriptableObject
{
[HideInInspector]
public bool IsPaused = false;
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}
}