Update PistolComponent.cs
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28a3f7ddd8
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@ -48,14 +48,14 @@ namespace Item
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private GameObject targetObject;
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private GameObject targetObject;
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private float timeSinceLightDuration;
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private float timeSinceLightDuration;
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public bool IsLightOn => targetingLight.gameObject.activeSelf;
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public bool IsLightOn => targetingLight.gameObject.activeSelf;
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//private Dictionary<int,float> projectiles = new Dictionary<int, float>();
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//private Dictionary<int,float> projectiles = new Dictionary<int, float>();
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// Start is called before the first frame update
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// Start is called before the first frame update
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private void Start()
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private void Start()
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{
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{
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}
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}
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// Update is called once per frame
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// Update is called once per frame
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@ -132,21 +132,20 @@ namespace Item
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[ServerRpc]
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[ServerRpc]
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private void SpawnBullet(GameObject projectile)
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private void SpawnBullet(GameObject projectile)
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{
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{
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InstanceFinder.ServerManager.Spawn(projectile);
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InstanceFinder.ServerManager.Spawn(projectile);
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}
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}
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public void Fire(bool offsetWithTargetBall)
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public void Fire(bool offsetWithTargetBall)
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{
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{
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shootLightDuration = 0;
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shootLightDuration = 0;
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shootLight.gameObject.SetActive(true);
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shootLight.gameObject.SetActive(true);
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var projectile = Instantiate(projectilePrefab, bulletSpawnPoint);
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var projectile = Instantiate(projectilePrefab, bulletSpawnPoint);
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SpawnBullet(projectile);
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SpawnBullet(projectile);
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//var projectile = Instantiate(projectilePrefab, bulletSpawnPoint);
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//var projectile = Instantiate(projectilePrefab, bulletSpawnPoint);
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//InstanceFinder.ServerManager.Spawn(projectile);
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//InstanceFinder.ServerManager.Spawn(projectile);
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