animation fixed
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@ -8,7 +8,7 @@ namespace Player
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{
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//private float mouseX = 0;
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//private float mouseY;
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[SerializeField] private Camera cam;
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public Camera cam;
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[SerializeField] private Transform target;
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@ -1,9 +1,10 @@
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using Cinemachine;
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using FishNet.Object;
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using UnityEngine;
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namespace Player
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{
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public class PlayerComponent : MonoBehaviour
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public class PlayerComponent : NetworkBehaviour
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{
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[SerializeField] private float health = 5f;
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@ -38,6 +39,15 @@ namespace Player
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[HideInInspector] public bool IsAlive => health > 0;
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public override void OnStartClient()
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{
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base.OnStartClient();
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if (base.IsOwner)
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{
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cameraFreeLook = GameObject.Find("CM vcam1").GetComponent<CinemachineFreeLook>();
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}
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}
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private void Awake()
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{
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flareRegister = FindObjectOfType<Item.FlareRegister>();
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@ -72,6 +72,7 @@ namespace Player
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camObject.GetComponent<CinemachineFreeLook>().Follow = transform;
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camObject.GetComponent<CinemachineFreeLook>().LookAt = transform.GetChild(0).GetChild(2);
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transform.GetChild(0).GetComponent<PlayerAnimationController>().hiddenCam = cam;
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transform.GetChild(0).GetChild(2).GetComponent<CameraController>().cam = cam;
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}
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else
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{
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