animation fixed

This commit is contained in:
Madhav Kapa
2023-06-15 15:26:12 +05:30
parent 3c8ab4d6ad
commit 1fc4c37e5a
6 changed files with 17 additions and 13 deletions

View File

@ -8,7 +8,7 @@ namespace Player
{
//private float mouseX = 0;
//private float mouseY;
[SerializeField] private Camera cam;
public Camera cam;
[SerializeField] private Transform target;

View File

@ -1,9 +1,10 @@
using Cinemachine;
using FishNet.Object;
using UnityEngine;
namespace Player
{
public class PlayerComponent : MonoBehaviour
public class PlayerComponent : NetworkBehaviour
{
[SerializeField] private float health = 5f;
@ -38,6 +39,15 @@ namespace Player
[HideInInspector] public bool IsAlive => health > 0;
public override void OnStartClient()
{
base.OnStartClient();
if (base.IsOwner)
{
cameraFreeLook = GameObject.Find("CM vcam1").GetComponent<CinemachineFreeLook>();
}
}
private void Awake()
{
flareRegister = FindObjectOfType<Item.FlareRegister>();

View File

@ -72,6 +72,7 @@ namespace Player
camObject.GetComponent<CinemachineFreeLook>().Follow = transform;
camObject.GetComponent<CinemachineFreeLook>().LookAt = transform.GetChild(0).GetChild(2);
transform.GetChild(0).GetComponent<PlayerAnimationController>().hiddenCam = cam;
transform.GetChild(0).GetChild(2).GetComponent<CameraController>().cam = cam;
}
else
{