updates to scene. Working on pickup

This commit is contained in:
sebastianhampel1 2023-03-21 14:49:47 -04:00
parent bb3e31030b
commit 26c8e88b60
21 changed files with 3202 additions and 510 deletions

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@ -0,0 +1,102 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DoorInteractable : InteractableItem
{
[SerializeField]
private Transform powerCoreCenter;
private HeavyInteractableItem insertedCore;
private Vector3 priorLocalPos;
private Vector3 priorLocalRot;
private Vector3 priorScale;
[SerializeField]
private float minAttractDist = 5;
[SerializeField]
private string nameSearched = "Power Core";
public bool Powered { get { return this.insertedCore!= null; } }
[SerializeField]
private Animator anim;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
anim.SetBool("IsPowered", Powered);
}
public override bool Interact()
{
//print("INTERACTED!");
if(this.insertedCore== null)
{
HeavyInteractableItem[] worldHeavyItems = GameObject.FindObjectsOfType<HeavyInteractableItem>();
//print("Found:" + worldHeavyItems.Length);
for(int i = 0; i < worldHeavyItems.Length; i++)
{
HeavyInteractableItem item = worldHeavyItems[i];
if (!item.ItemName.Contains(nameSearched))
{
continue;
}
float dist = Vector3.Distance(item.transform.position, powerCoreCenter.transform.position);
//print("DIST:" + dist);
if (dist <= minAttractDist)
{
Inventory _i = PlayerInteractionHandler.instance.Inventory;
this.Interact(ref _i, ref item);
return true;
}
}
}
return false;
}
public override bool Interact(ref Inventory inventory,ref HeavyInteractableItem heavyInvent)
{
//print("INTERACTED 2");
// print(heavyInvent);
if (heavyInvent!=null&&heavyInvent.ItemName.Contains(nameSearched))
{
//print("DOOR OPEN!");
heavyInvent.GetComponent<Rigidbody>().isKinematic = true;
heavyInvent.GetComponent<Rigidbody>().constraints = RigidbodyConstraints.FreezeAll;
priorLocalPos = heavyInvent.transform.localPosition;
priorLocalRot = heavyInvent.transform.localEulerAngles;
priorScale = heavyInvent.transform.localScale;
heavyInvent.transform.parent = powerCoreCenter;
heavyInvent.gameObject.transform.localPosition = Vector3.zero;
heavyInvent.gameObject.transform.localEulerAngles = Vector3.zero;
heavyInvent.transform.parent = null;
heavyInvent.gameObject.transform.localScale = priorScale;
insertedCore = heavyInvent;
return true;
}
else if(insertedCore!=null&&heavyInvent==null)
{
heavyInvent = insertedCore;
//get ref of player perhaps
return true;
}
else
{
return false;
}
}
}

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@ -0,0 +1,11 @@
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@ -4,10 +4,11 @@ using UnityEngine;
public class HeavyInteractableItem : InteractableItem public class HeavyInteractableItem : InteractableItem
{ {
private Vector3 init_rot;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
init_rot = transform.eulerAngles;
} }
// Update is called once per frame // Update is called once per frame
@ -18,10 +19,24 @@ public class HeavyInteractableItem : InteractableItem
public void DisableAll() public void DisableAll()
{ {
this.GetComponent<Collider>().enabled = false; this.GetComponent<Collider>().enabled = false;
} }
public override bool Interact()
{
//Todo
return false;
}
public override bool Interact(ref Inventory inventory,ref HeavyInteractableItem heavyInvent)
{
return false;
}
public void EnableAll() public void EnableAll()
{ {
this.GetComponent<Collider>().enabled = true; this.GetComponent<Collider>().enabled = true;
this.transform.eulerAngles = new Vector3(init_rot.x,transform.eulerAngles.y,init_rot.z);
} }
private void FixedUpdate() private void FixedUpdate()

View File

@ -7,7 +7,7 @@ using UnityEngine.UI;
[RequireComponent(typeof(Collider))] [RequireComponent(typeof(Collider))]
[RequireComponent(typeof(Rigidbody))] [RequireComponent(typeof(Rigidbody))]
public class InteractableItem : CarryableItem public abstract class InteractableItem : CarryableItem
{ {
@ -38,10 +38,9 @@ public class InteractableItem : CarryableItem
target_alpha = 0; target_alpha = 0;
isEnabled = true; isEnabled = true;
} }
public void Interact() public abstract bool Interact();
{ public abstract bool Interact(ref Inventory inventory,ref HeavyInteractableItem heavyInvent);
}
protected void BaseAwake() protected void BaseAwake()
{ {
interaction_texts = interactionCanvas.GetComponentsInChildren<TMP_Text>(); interaction_texts = interactionCanvas.GetComponentsInChildren<TMP_Text>();

View File

@ -17,4 +17,13 @@ public class KeyItem : InteractableItem
{ {
} }
public override bool Interact()
{
throw new System.NotImplementedException();
}
public override bool Interact(ref Inventory inventory,ref HeavyInteractableItem heavyInvent)
{
return this.Interact();
}
} }

View File

@ -1,5 +1,6 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using Unity.VisualScripting; using Unity.VisualScripting;
using UnityEngine; using UnityEngine;
@ -10,6 +11,8 @@ public class PlayerInteractionHandler : MonoBehaviour
private List<InteractableItem> itemsInRange= new List<InteractableItem>(); private List<InteractableItem> itemsInRange= new List<InteractableItem>();
private List<HeavyInteractableItem> heavyItemsInRange = new List<HeavyInteractableItem>(); private List<HeavyInteractableItem> heavyItemsInRange = new List<HeavyInteractableItem>();
private Inventory invent; private Inventory invent;
public Inventory Inventory { get { return invent; } }
public static PlayerInteractionHandler instance;
[SerializeField] [SerializeField]
private Light flashlight; private Light flashlight;
[SerializeField] [SerializeField]
@ -24,9 +27,11 @@ public class PlayerInteractionHandler : MonoBehaviour
[SerializeField] [SerializeField]
private Transform carryingPos; private Transform carryingPos;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
instance = this;
invent = this.transform.parent.GetComponent<Inventory>(); invent = this.transform.parent.GetComponent<Inventory>();
initColor = flashlight3D.GetComponent<MeshRenderer>().materials[materialIndex].GetColor("_BaseColor"); initColor = flashlight3D.GetComponent<MeshRenderer>().materials[materialIndex].GetColor("_BaseColor");
selMaterial = flashlight3D.GetComponent<MeshRenderer>().materials[materialIndex]; selMaterial = flashlight3D.GetComponent<MeshRenderer>().materials[materialIndex];
@ -39,26 +44,62 @@ public class PlayerInteractionHandler : MonoBehaviour
// //
if(Input.GetButtonDown("Fire1")) if(Input.GetButtonDown("Fire1"))
{ {
if(itemsInRange.Count > 0) if (!IsCarrying)
{ {
invent.AddItem(itemsInRange[0]); int t_index = 0;
itemsInRange[0].transform.gameObject.SetActive(false); bool pickupFound = false;
itemsInRange.Remove(itemsInRange[0]); if (itemsInRange.Count > 0)
{
while (t_index<itemsInRange.Count&&!itemsInRange[t_index].CanPickup)
{
t_index++;
}
if (t_index != itemsInRange.Count)
{
pickupFound = true;
invent.AddItem(itemsInRange[t_index]);
itemsInRange[0].transform.gameObject.SetActive(false);
itemsInRange.Remove(itemsInRange[t_index]);
}
}
else if (heavyItemsInRange.Count > 0)
{
pickupFound = true;
heavyInvent = heavyItemsInRange[0];
heavyInvent.transform.parent = carryingPos;
heavyInvent.transform.localPosition = Vector3.zero;
heavyInvent.GetComponent<Rigidbody>().isKinematic = true;
heavyItemsInRange.Remove(heavyItemsInRange[0]);
heavyInvent.Disable();
heavyInvent.DisableAll();
}
if (!pickupFound)
{
foreach(InteractableItem item in itemsInRange)
{
if (!item.CanPickup)
{
if(!item.Interact(ref invent, ref heavyInvent))
{
item.Interact();
}
}
}
}
} }
else if(heavyItemsInRange.Count > 0) else
{ {
heavyInvent.transform.parent = null;
heavyInvent= heavyItemsInRange[0]; heavyInvent.GetComponent<Rigidbody>().isKinematic = false;
heavyInvent.EnableAll();
heavyInvent.transform.parent = carryingPos; heavyInvent = null;
heavyInvent.transform.localPosition = Vector3.zero;
heavyInvent.GetComponent<Rigidbody>().isKinematic = true;
heavyItemsInRange.Remove(heavyItemsInRange[0]);
heavyInvent.Disable();
heavyInvent.DisableAll();
} }
} }
if (Input.GetButtonDown("Fire2")) if (Input.GetButtonDown("Fire2"))
{ {
@ -66,7 +107,7 @@ public class PlayerInteractionHandler : MonoBehaviour
if (flashlight.gameObject.activeSelf) if (flashlight.gameObject.activeSelf)
{ {
flashlight3D.GetComponent<MeshRenderer>().materials[materialIndex].SetColor("_BaseColor", initColor); flashlight3D.GetComponent<MeshRenderer>().materials[materialIndex].SetColor("_BaseColor", initColor);
selMaterial.SetColor("_EmissionColor", new Color(0, 0, 0, 0)); selMaterial.SetColor("_EmissionColor", new Color(255,255, 255, 255));
flashlight3D.gameObject.SetActive(true); flashlight3D.gameObject.SetActive(true);
} }
else else

View File

@ -42,6 +42,7 @@ public class PlayerMovementController : MonoBehaviour
movement += transform.forward * Mathf.Abs(y) * Time.deltaTime * speed;//+(transform.right*x*Time.deltaTime*speed); movement += transform.forward * Mathf.Abs(y) * Time.deltaTime * speed;//+(transform.right*x*Time.deltaTime*speed);
//movement += transform.right * Mathf.Abs(x) * Time.deltaTime * sideSpeed; //movement += transform.right * Mathf.Abs(x) * Time.deltaTime * sideSpeed;
movement += transform.forward * Mathf.Abs(x) * Time.deltaTime * speed; movement += transform.forward * Mathf.Abs(x) * Time.deltaTime * speed;
movement += Vector3.down * 9.8f;
ccontroller.Move(movement); ccontroller.Move(movement);
} }