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using System;
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using System.Collections;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Adobe.Substance.Runtime
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{
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/// <summary>
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/// Singleton class that handles Substance engine initialization and it is used to get native handlers to substance instances.
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{
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|
||||
/// <value>Global singleton instance.</value>
|
||||
public static SubstanceRuntime Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_instance != null)
|
||||
{
|
||||
_instance.Initialize();
|
||||
return _instance;
|
||||
}
|
||||
|
||||
_instance = FindObjectOfType<SubstanceRuntime>();
|
||||
|
||||
if (_instance != null)
|
||||
{
|
||||
_instance.Initialize();
|
||||
return _instance;
|
||||
}
|
||||
|
||||
var go = new GameObject("SubstanceRuntime");
|
||||
_instance = go.AddComponent<SubstanceRuntime>();
|
||||
|
||||
_instance.Initialize();
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
|
||||
private static SubstanceRuntime _instance = null;
|
||||
|
||||
private static bool _isInitialized = false;
|
||||
|
||||
/// <summary>
|
||||
/// Handles initialization of the substance engine.
|
||||
/// </summary>
|
||||
private void Initialize()
|
||||
{
|
||||
if (_isInitialized)
|
||||
return;
|
||||
|
||||
var enginePath = PlatformUtils.GetEnginePath();
|
||||
var pluginPath = PlatformUtils.GetPluginPath();
|
||||
Engine.Initialize(pluginPath, enginePath);
|
||||
_isInitialized = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a Substance SDK handle for a given SubstanceGraphSO.
|
||||
/// </summary>
|
||||
/// <param name="substanceInstance">Target SubstanceGraphSO</param>
|
||||
/// <returns>Handle that comunicates with the Substance SDK.</returns>
|
||||
public SubstanceNativeGraph InitializeInstance(SubstanceGraphSO substanceInstance)
|
||||
{
|
||||
if (substanceInstance == null)
|
||||
return null;
|
||||
|
||||
return Engine.OpenFile(substanceInstance.RawData.FileContent, substanceInstance.GetNativeID());
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9cc8c095ad4295641a186d6bde15d308
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,688 @@
|
||||
using Adobe.Substance.Input;
|
||||
using Adobe.Substance.Input.Description;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Adobe.Substance.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// Class that provides runtime functionality to modify inputs at and render substance graphs, allowing SubstanceGraphSO to generate its assets at runtime.
|
||||
/// </summary>
|
||||
public class SubstanceRuntimeGraph : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Target substance instance.
|
||||
/// </summary>
|
||||
[SerializeField]
|
||||
public SubstanceGraphSO GraphSO;
|
||||
|
||||
/// <summary>
|
||||
/// Native handler to the substance SDK object.
|
||||
/// </summary>
|
||||
private SubstanceNativeGraph _nativeGraph;
|
||||
|
||||
/// <summary>
|
||||
/// Main material generated by the substance instance.
|
||||
/// </summary>
|
||||
public Material DefaulMaterial => GraphSO.OutputMaterial;
|
||||
|
||||
/// <summary>
|
||||
/// Concurrent queue that handles results of substance render operations.
|
||||
/// </summary>
|
||||
/// <typeparam name="AsyncRenderResult"></typeparam>
|
||||
private readonly ConcurrentQueue<AsyncRenderResult> _asyncRenderQueue = new ConcurrentQueue<AsyncRenderResult>();
|
||||
|
||||
/// <summary>
|
||||
/// Dictionary to cache substance inputs by name.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private readonly Dictionary<string, SubstanceInputBase> _inputsTable = new Dictionary<string, SubstanceInputBase>();
|
||||
|
||||
/// <summary>
|
||||
/// Dictionary that caches substance outputs by name.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private readonly Dictionary<string, SubstanceOutputTexture> _outputTable = new Dictionary<string, SubstanceOutputTexture>();
|
||||
|
||||
/// <summary>
|
||||
/// Resoltion input.
|
||||
/// </summary>
|
||||
private SubstanceInputInt2 _resolutionInput;
|
||||
|
||||
/// <summary>
|
||||
/// On awake SubstanceRuntime will be used to create a instance for the attached SubstanceGraphSO in the substance SDK.
|
||||
/// </summary>
|
||||
protected void Awake()
|
||||
{
|
||||
if (GraphSO == null)
|
||||
return;
|
||||
|
||||
if (_nativeGraph != null)
|
||||
return;
|
||||
|
||||
_nativeGraph = SubstanceRuntime.Instance.InitializeInstance(GraphSO);
|
||||
InitializeGraph(GraphSO);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generate assets for the target graph and populates the inputs and outputs dictionaries.
|
||||
/// </summary>
|
||||
/// <param name="graph">Target graph.</param>
|
||||
private void InitializeGraph(SubstanceGraphSO graph)
|
||||
{
|
||||
graph.RuntimeInitialize(_nativeGraph, true);
|
||||
|
||||
foreach (var input in graph.Input)
|
||||
{
|
||||
_inputsTable.Add(input.Description.Identifier, input as SubstanceInputBase);
|
||||
|
||||
if (input.ValueType == SubstanceValueType.Int2 && input.Description.Identifier == "$outputsize")
|
||||
_resolutionInput = input as SubstanceInputInt2;
|
||||
}
|
||||
|
||||
foreach (var output in graph.Output)
|
||||
{
|
||||
if (!_outputTable.ContainsKey(output.Description.Identifier))
|
||||
{
|
||||
_outputTable.Add(output.Description.Identifier, output);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check the render ConcurrentQueue for render results.
|
||||
/// </summary>
|
||||
protected void Update()
|
||||
{
|
||||
while (_asyncRenderQueue.TryDequeue(out AsyncRenderResult result))
|
||||
{
|
||||
if (result.Exception != null)
|
||||
{
|
||||
result.Tcs.SetException(result.Exception);
|
||||
continue;
|
||||
}
|
||||
|
||||
GraphSO.UpdateOutputTextures(result.RenderResult);
|
||||
result.Tcs.SetResult(null);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attaches a new graph object to this runtime handler.
|
||||
/// </summary>
|
||||
/// <param name="graph">Target substance graph.</param>
|
||||
public void AttachGraph(SubstanceGraphSO graph)
|
||||
{
|
||||
GraphSO = graph;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disposes the substance SDK handler.
|
||||
/// </summary>
|
||||
protected void OnDestroy()
|
||||
{
|
||||
if (_nativeGraph != null)
|
||||
_nativeGraph.Dispose();
|
||||
}
|
||||
|
||||
#region Input Handle
|
||||
|
||||
/// <summary>
|
||||
/// Update Substance Float Input
|
||||
/// </summary>
|
||||
/// <param name="inputName">Name of the input in the SBSAR</param>
|
||||
/// <param name="value">Value used to update parameter</param>
|
||||
public void SetInputFloat(string inputName, float value)
|
||||
{
|
||||
if (!TryGetInput(inputName, out SubstanceInputBase input))
|
||||
throw new ArgumentException($"No Substance Input found with name {inputName}");
|
||||
|
||||
if (input.ValueType != SubstanceValueType.Float)
|
||||
throw new ArgumentException($"Substance Input {inputName} is of type {input.ValueType} not {SubstanceValueType.Float}.");
|
||||
|
||||
_nativeGraph.SetInputFloat(input.Index, value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get Substance Float Input
|
||||
/// </summary>
|
||||
/// <param name="inputName">Name of the input in the SBSAR</param>
|
||||
/// <returns>Current input value.</returns>
|
||||
public float GetInputFloat(string inputName)
|
||||
{
|
||||
if (!TryGetInput(inputName, out SubstanceInputBase input))
|
||||
throw new ArgumentException($"No Substance Input found with name {inputName}");
|
||||
|
||||
if (input.ValueType != SubstanceValueType.Float)
|
||||
throw new ArgumentException($"Substance Input {inputName} is of type {input.ValueType} not {SubstanceValueType.Float}.");
|
||||
|
||||
return _nativeGraph.GetInputFloat(input.Index);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update Substance Vector2 Input
|
||||
/// </summary>
|
||||
/// <param name="inputName">Name of the input in the SBSAR</param>
|
||||
/// <param name="value">Value used to update parameter</param>
|
||||
public void SetInputVector2(string inputName, Vector2 value)
|
||||
{
|
||||
if (!TryGetInput(inputName, out SubstanceInputBase input))
|
||||
throw new ArgumentException($"No Substance Input found with name {inputName}");
|
||||
|
||||
if (input.ValueType != SubstanceValueType.Float2)
|
||||
throw new ArgumentException($"Substance Input {inputName} is of type {input.ValueType} not {SubstanceValueType.Float2}.");
|
||||
|
||||
_nativeGraph.SetInputFloat2(input.Index, value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get Substance Vector2 Input
|
||||
/// </summary>
|
||||
/// <param name="inputName">Name of the input in the SBSAR</param>
|
||||
/// <returns>Current input value.</returns>
|
||||
public Vector2 GetInputVector2(string inputName)
|
||||
{
|
||||
if (!TryGetInput(inputName, out SubstanceInputBase input))
|
||||
throw new ArgumentException($"No Substance Input found with name {inputName}");
|
||||
|
||||
if (input.ValueType != SubstanceValueType.Float2)
|
||||
throw new ArgumentException($"Substance Input {inputName} is of type {input.ValueType} not {SubstanceValueType.Float2}.");
|
||||
|
||||
return _nativeGraph.GetInputFloat2(input.Index);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update Substance Vector3 Input
|
||||
/// </summary>
|
||||
/// <param name="inputName">Name of the input in the SBSAR</param>
|
||||
/// <param name="value">Value used to update parameter</param>
|
||||
public void SetInputVector3(string inputName, Vector3 value)
|
||||
{
|
||||
if (!TryGetInput(inputName, out SubstanceInputBase input))
|
||||
throw new ArgumentException($"No Substance Input found with name {inputName}");
|
||||
|
||||
if (input.ValueType != SubstanceValueType.Float3)
|
||||
throw new ArgumentException($"Substance Input {inputName} is of type {input.ValueType} not {SubstanceValueType.Float3}.");
|
||||
|
||||
_nativeGraph.SetInputFloat3(input.Index, value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get Substance Vector3 Input.
|
||||
/// </summary>
|
||||
/// <param name="inputName">Name of the input in the SBSAR</param>
|
||||
/// <returns>Current input value.</returns>
|
||||
public Vector3 GetInputVector3(string inputName)
|
||||
{
|
||||
if (!TryGetInput(inputName, out SubstanceInputBase input))
|
||||
throw new ArgumentException($"No Substance Input found with name {inputName}");
|
||||
|
||||
if (input.ValueType != SubstanceValueType.Float3)
|
||||
throw new ArgumentException($"Substance Input {inputName} is of type {input.ValueType} not {SubstanceValueType.Float3}.");
|
||||
|
||||
return _nativeGraph.GetInputFloat3(input.Index);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update Substance Vector4 Input
|
||||
/// </summary>
|
||||
/// <param name="inputName">Name of the input in the SBSAR</param>
|
||||
/// <param name="value">Value used to update parameter</param>
|
||||
public void SetInputVector4(string inputName, Vector4 value)
|
||||
{
|
||||
if (!TryGetInput(inputName, out SubstanceInputBase input))
|
||||
throw new ArgumentException($"No Substance Input found with name {inputName}");
|
||||
|
||||
if (input.ValueType != SubstanceValueType.Float4)
|
||||
throw new ArgumentException($"Substance Input {inputName} is of type {input.ValueType} not {SubstanceValueType.Float4}.");
|
||||
|
||||
_nativeGraph.SetInputFloat4(input.Index, value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get Substance Vector4 Input
|
||||
/// </summary>
|
||||
/// <param name="inputName">Name of the input in the SBSAR</param>
|
||||
/// <returns>Current input value.</returns>
|
||||
public Vector4 GetInputVector4(string inputName)
|
||||
{
|
||||
if (!TryGetInput(inputName, out SubstanceInputBase input))
|
||||
throw new ArgumentException($"No Substance Input found with name {inputName}");
|
||||
|
||||
if (input.ValueType != SubstanceValueType.Float4)
|
||||
throw new ArgumentException($"Substance Input {inputName} is of type {input.ValueType} not {SubstanceValueType.Float4}.");
|
||||
|
||||
return _nativeGraph.GetInputFloat4(input.Index);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update Substance Color Input
|
||||
/// </summary>
|
||||
/// <param name="inputName">Name of the input in the SBSAR</param>
|
||||
/// <param name="value">Value used to update parameter</param>
|
||||
public void SetInputColor(string inputName, Color value)
|
||||
{
|
||||
if (!TryGetInput(inputName, out SubstanceInputBase input))
|
||||
throw new ArgumentException($"No Substance Input found with name {inputName}");
|
||||
|
||||
if (input.ValueType != SubstanceValueType.Float3 && input.ValueType != SubstanceValueType.Float4)
|
||||
throw new ArgumentException($"Substance Input {inputName} is of type {input.ValueType} not {SubstanceValueType.Float4} or {SubstanceValueType.Float3}.");
|
||||
|
||||
if (input.ValueType == SubstanceValueType.Float3)
|
||||
{
|
||||
var vector = new Vector3
|
||||
{
|
||||
x = value.r,
|
||||
y = value.g,
|
||||
z = value.b
|
||||
};
|
||||
|
||||
_nativeGraph.SetInputFloat3(input.Index, vector);
|
||||
}
|
||||
else if (input.ValueType == SubstanceValueType.Float4)
|
||||
{
|
||||
_nativeGraph.SetInputFloat4(input.Index, value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get Substance Color
|
||||
/// </summary>
|
||||
/// <param name="inputName">Name of the input in the SBSAR</param>
|
||||
/// <returns>Current input value.</returns>
|
||||
public Color GetInputColor(string inputName)
|
||||
{
|
||||
if (!TryGetInput(inputName, out SubstanceInputBase input))
|
||||
throw new ArgumentException($"No Substance Input found with name {inputName}");
|
||||
|
||||
if (input.ValueType != SubstanceValueType.Float3 && input.ValueType != SubstanceValueType.Float4)
|
||||
throw new ArgumentException($"Substance Input {inputName} is of type {input.ValueType} not {SubstanceValueType.Float4} or {SubstanceValueType.Float3}.");
|
||||
|
||||
if (input.ValueType == SubstanceValueType.Float3)
|
||||
{
|
||||
Vector3 vector = _nativeGraph.GetInputFloat3(input.Index);
|
||||
return new Color(vector.x, vector.y, vector.z);
|
||||
}
|
||||
else if (input.ValueType == SubstanceValueType.Float4)
|
||||
{
|
||||
Vector4 vector = _nativeGraph.GetInputFloat4(input.Index);
|
||||
return new Color(vector.x, vector.y, vector.z, vector.w);
|
||||
}
|
||||
else
|
||||
throw new ArgumentException();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update Substance Boolean Input
|
||||
/// </summary>
|
||||
/// <param name="inputName">Name of the input in the SBSAR</param>
|
||||
/// <param name="value">Value used to update parameter</param>
|
||||
public void SetInputBool(string inputName, bool value)
|
||||
{
|
||||
if (!TryGetInput(inputName, out SubstanceInputBase input))
|
||||
throw new ArgumentException($"No Substance Input found with name {inputName}");
|
||||
|
||||
if (input.ValueType != SubstanceValueType.Int)
|
||||
throw new ArgumentException($"Substance Input {inputName} is of type {input.ValueType} not {SubstanceValueType.Int}.");
|
||||
|
||||
_nativeGraph.SetInputInt(input.Index, value ? 1 : 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get Substance Boolean Input.
|
||||
/// </summary>
|
||||
/// <param name="inputName">Name of the input in the SBSAR.</param>
|
||||
/// <returns>Current input value.</returns>
|
||||
public bool GetInputBool(string inputName)
|
||||
{
|
||||
if (!TryGetInput(inputName, out SubstanceInputBase input))
|
||||
throw new ArgumentException($"No Substance Input found with name {inputName}");
|
||||
|
||||
if (input.ValueType != SubstanceValueType.Int)
|
||||
throw new ArgumentException($"Substance Input {inputName} is of type {input.ValueType} not {SubstanceValueType.Int}.");
|
||||
|
||||
return _nativeGraph.GetInputInt(input.Index) == 1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update Substance Int Input
|
||||
/// </summary>
|
||||
/// <param name="inputName">Name of the input in the SBSAR</param>
|
||||
/// <param name="value">Value used to update the parameter</param>
|
||||
public void SetInputInt(string inputName, int value)
|
||||
{
|
||||
if (!TryGetInput(inputName, out SubstanceInputBase input))
|
||||
throw new ArgumentException($"No Substance Input found with name {inputName}");
|
||||
|
||||
if (input.ValueType != SubstanceValueType.Int)
|
||||
throw new ArgumentException($"Substance Input {inputName} is of type {input.ValueType} not {SubstanceValueType.Int}.");
|
||||
|
||||
_nativeGraph.SetInputInt(input.Index, value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get Substance Int Input
|
||||
/// </summary>
|
||||
/// <param name="inputName">Name of the input in the SBSAR</param>
|
||||
/// <returns>Current input value.</returns>
|
||||
public int GetInputInt(string inputName)
|
||||
{
|
||||
if (!TryGetInput(inputName, out SubstanceInputBase input))
|
||||
throw new ArgumentException($"No Substance Input found with name {inputName}");
|
||||
|
||||
if (input.ValueType != SubstanceValueType.Int)
|
||||
throw new ArgumentException($"Substance Input {inputName} is of type {input.ValueType} not {SubstanceValueType.Int}.");
|
||||
|
||||
return _nativeGraph.GetInputInt(input.Index);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update Substance Vector2Int Input.
|
||||
/// </summary>
|
||||
/// <param name="inputName">Name of the input in the SBSAR</param>
|
||||
/// <param name="value">Value used to update the parameter.</param>
|
||||
public void SetInputVector2Int(string inputName, Vector2Int value)
|
||||
{
|
||||
if (!TryGetInput(inputName, out SubstanceInputBase input))
|
||||
throw new ArgumentException($"No Substance Input found with name {inputName}");
|
||||
|
||||
if (input.ValueType != SubstanceValueType.Int2)
|
||||
throw new ArgumentException($"Substance Input {inputName} is of type {input.ValueType} not {SubstanceValueType.Int2}.");
|
||||
|
||||
_nativeGraph.SetInputInt2(input.Index, value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get array of 2 int.
|
||||
/// </summary>
|
||||
/// <param name="inputName">Name of the input in the SBSAR</param>
|
||||
/// <returns>Current input value.</returns>
|
||||
public Vector2Int GetInputVector2Int(string inputName)
|
||||
{
|
||||
if (!TryGetInput(inputName, out SubstanceInputBase input))
|
||||
throw new ArgumentException($"No Substance Input found with name {inputName}");
|
||||
|
||||
if (input.ValueType != SubstanceValueType.Int2)
|
||||
throw new ArgumentException($"Substance Input {inputName} is of type {input.ValueType} not {SubstanceValueType.Int2}.");
|
||||
|
||||
return _nativeGraph.GetInputInt2(input.Index);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update Substance Vector3Int Input.
|
||||
/// </summary>
|
||||
/// <param name="inputName">Name of the input in the SBSAR</param>
|
||||
/// <param name="value">Value used to update the parameter.</param>
|
||||
public void SetInputVector3Int(string inputName, Vector3Int value)
|
||||
{
|
||||
if (!TryGetInput(inputName, out SubstanceInputBase input))
|
||||
throw new ArgumentException($"No Substance Input found with name {inputName}");
|
||||
|
||||
if (input.ValueType != SubstanceValueType.Int3)
|
||||
throw new ArgumentException($"Substance Input {inputName} is of type {input.ValueType} not {SubstanceValueType.Int3}.");
|
||||
|
||||
_nativeGraph.SetInputInt3(input.Index, value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get array of 3 int (Vector3Int’s x, y & z values)
|
||||
/// </summary>
|
||||
/// <param name="inputName">Name of the input in the SBSAR</param>
|
||||
/// <returns>Current input value.</returns>
|
||||
public Vector3Int GetInputVector3Int(string inputName)
|
||||
{
|
||||
if (!TryGetInput(inputName, out SubstanceInputBase input))
|
||||
throw new ArgumentException($"No Substance Input found with name {inputName}");
|
||||
|
||||
if (input.ValueType != SubstanceValueType.Int3)
|
||||
throw new ArgumentException($"Substance Input {inputName} is of type {input.ValueType} not {SubstanceValueType.Int3}.");
|
||||
|
||||
return _nativeGraph.GetInputInt3(input.Index);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update Substance Vector4Int Input
|
||||
/// </summary>
|
||||
/// <param name="inputName">Name of the input in the SBSAR</param>
|
||||
/// <param name="x">Value used to update the parameter</param>
|
||||
/// <param name="y">Value used to update the parameter</param>
|
||||
/// <param name="z">Value used to update the parameter</param>
|
||||
/// <param name="w">Value used to update the parameter</param>
|
||||
public void SetInputVector4Int(string inputName, int x, int y, int z, int w)
|
||||
{
|
||||
if (!TryGetInput(inputName, out SubstanceInputBase input))
|
||||
throw new ArgumentException($"No Substance Input found with name {inputName}");
|
||||
|
||||
if (input.ValueType != SubstanceValueType.Int4)
|
||||
throw new ArgumentException($"Substance Input {inputName} is of type {input.ValueType} not {SubstanceValueType.Int4}.");
|
||||
|
||||
_nativeGraph.SetInputInt4(input.Index, x, y, z, w);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get array of 4 int (Vector4Int’s x, y, z & w values)
|
||||
/// </summary>
|
||||
/// <param name="inputName">Name of the input in the SBSAR</param>
|
||||
/// <returns>Current input value.</returns>
|
||||
public int[] GetInputVector4Int(string inputName)
|
||||
{
|
||||
if (!TryGetInput(inputName, out SubstanceInputBase input))
|
||||
throw new ArgumentException($"No Substance Input found with name {inputName}");
|
||||
|
||||
if (input.ValueType != SubstanceValueType.Int4)
|
||||
throw new ArgumentException($"Substance Input {inputName} is of type {input.ValueType} not {SubstanceValueType.Int4}.");
|
||||
|
||||
return _nativeGraph.GetInputInt4(input.Index);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update Substance string Input.
|
||||
/// </summary>
|
||||
/// <param name="inputName">Name of the input in the SBSAR.</param>
|
||||
/// <param name="value">Value used to update the parameter.</param>
|
||||
public void SetInputString(string inputName, string value)
|
||||
{
|
||||
if (!TryGetInput(inputName, out SubstanceInputBase input))
|
||||
throw new ArgumentException($"No Substance Input found with name {inputName}");
|
||||
|
||||
if (input.ValueType != SubstanceValueType.String)
|
||||
throw new ArgumentException($"Substance Input {inputName} is of type {input.ValueType} not {SubstanceValueType.String}.");
|
||||
|
||||
_nativeGraph.SetInputString(input.Index, value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get Substance string input.
|
||||
/// </summary>
|
||||
/// <param name="inputName">Name of the input in the SBSAR.</param>
|
||||
/// <returns>Input current value.</returns>
|
||||
public string GetInputString(string inputName)
|
||||
{
|
||||
if (!TryGetInput(inputName, out SubstanceInputBase input))
|
||||
throw new ArgumentException($"No Substance Input found with name {inputName}");
|
||||
|
||||
if (input.ValueType != SubstanceValueType.String)
|
||||
throw new ArgumentException($"Substance Input {inputName} is of type {input.ValueType} not {SubstanceValueType.String}.");
|
||||
|
||||
return _nativeGraph.GetInputString(input.Index);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the complete input description for the target input name.
|
||||
/// </summary>
|
||||
/// <param name="inputName">Target input name.</param>
|
||||
/// <returns>Complete input description for the target input.</returns>
|
||||
public SubstanceInputDescription GetInputDescription(string inputName)
|
||||
{
|
||||
if (!TryGetInput(inputName, out SubstanceInputBase input))
|
||||
throw new ArgumentException($"No Substance Input found with name {inputName}");
|
||||
|
||||
return input.Description;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update Substance Texture2D Input.
|
||||
/// </summary>
|
||||
/// <param name="inputName">Name of the input in the SBSAR</param>
|
||||
/// <param name="value"> value used to update the parameter</param>
|
||||
public void SetInputTexture(string inputName, Texture2D value)
|
||||
{
|
||||
if (!TryGetInput(inputName, out SubstanceInputBase input))
|
||||
throw new ArgumentException($"No Substance Input found with name {inputName}");
|
||||
|
||||
if (input.ValueType != SubstanceValueType.Image)
|
||||
throw new ArgumentException($"Substance Input {inputName} is of type {input.ValueType} not {SubstanceValueType.Image}.");
|
||||
|
||||
if (value == null)
|
||||
throw new ArgumentException("Texture can not be null.");
|
||||
|
||||
if (!value.isReadable)
|
||||
throw new ArgumentException("Texture must be readable");
|
||||
|
||||
var pixels = value.GetPixels32();
|
||||
_nativeGraph.SetInputTexture2D(input.Index, pixels, value.width, value.height);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns instance texture output resoltion.
|
||||
/// </summary>
|
||||
/// <returns>Current output resolution</returns>
|
||||
public Vector2Int GetTexturesResolution()
|
||||
{
|
||||
return _nativeGraph.GetInputInt2(_resolutionInput.Index);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets instance texture output resolution.
|
||||
/// </summary>
|
||||
/// <param name="size"></param>
|
||||
public void SetTexturesResolution(Vector2Int size)
|
||||
{
|
||||
_nativeGraph.SetInputInt2(_resolutionInput.Index, size);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if this substance instance has an input with a given name.
|
||||
/// </summary>
|
||||
/// <param name="inputName">Input name.</param>
|
||||
/// <returns>TRUE if substance instance has input with the given name.</returns>
|
||||
public bool HasInput(string inputName)
|
||||
{
|
||||
return _inputsTable.ContainsKey(inputName);
|
||||
}
|
||||
|
||||
private bool TryGetInput(string name, out Input.SubstanceInputBase input)
|
||||
{
|
||||
return _inputsTable.TryGetValue(name, out input);
|
||||
}
|
||||
|
||||
#endregion Input Handle
|
||||
|
||||
#region Output Handle
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list with all output textures for the substance instance.
|
||||
/// </summary>
|
||||
/// <returns>Output texture.</returns>
|
||||
public List<Texture2D> GetGeneratedTextures()
|
||||
{
|
||||
return _outputTable.Values.Select(a => a.OutputTexture).ToList();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the output texture for a given output name.
|
||||
/// </summary>
|
||||
/// <param name="outputName">Output name.</param>
|
||||
/// <returns>Output texture.</returns>
|
||||
public Texture2D GetOutputTexture(string outputName)
|
||||
{
|
||||
return _outputTable[outputName].OutputTexture;
|
||||
}
|
||||
|
||||
#endregion Output Handle
|
||||
|
||||
#region Render
|
||||
|
||||
/// <summary>
|
||||
/// Renders the substance instance synchronously.
|
||||
/// </summary>
|
||||
public void Render()
|
||||
{
|
||||
var result = _nativeGraph.Render();
|
||||
GraphSO.UpdateOutputTextures(result);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Renders the substance instance asynchronously.
|
||||
/// </summary>
|
||||
/// <returns>Task that will finish once render is done.</returns>
|
||||
public Task RenderAsync()
|
||||
{
|
||||
TaskCompletionSource<object> tcs = new TaskCompletionSource<object>();
|
||||
Task.Run(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
var result = _nativeGraph.Render();
|
||||
_asyncRenderQueue.Enqueue(new AsyncRenderResult(result, tcs));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
_asyncRenderQueue.Enqueue(new AsyncRenderResult(e));
|
||||
}
|
||||
});
|
||||
|
||||
return tcs.Task;
|
||||
}
|
||||
|
||||
#endregion Render
|
||||
|
||||
#region Preset
|
||||
|
||||
/// <summary>
|
||||
/// Uses a preset XML to set graph input parameters.
|
||||
/// </summary>
|
||||
/// <param name="presetXML">Preset XML data.</param>
|
||||
public void LoadPreset(string presetXML)
|
||||
{
|
||||
_nativeGraph.ApplyPreset(presetXML);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Saves the current graph state into a preset XML.
|
||||
/// </summary>
|
||||
/// <returns>Preset created using the current state of the graph inputs.</returns>
|
||||
public string CreatePresetFromCurrentState()
|
||||
{
|
||||
return _nativeGraph.CreatePresetFromCurrentState();
|
||||
}
|
||||
|
||||
#endregion Preset
|
||||
|
||||
/// <summary>
|
||||
/// Internal class to store substance instance render result.
|
||||
/// </summary>
|
||||
private class AsyncRenderResult
|
||||
{
|
||||
public IntPtr RenderResult { get; }
|
||||
public TaskCompletionSource<object> Tcs { get; }
|
||||
public Exception Exception { get; }
|
||||
|
||||
public AsyncRenderResult(IntPtr renderResult, TaskCompletionSource<object> tcs)
|
||||
{
|
||||
RenderResult = renderResult;
|
||||
Tcs = tcs;
|
||||
Exception = null;
|
||||
}
|
||||
|
||||
public AsyncRenderResult(Exception exception)
|
||||
{
|
||||
Exception = exception;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e55000a806abc674ab02756e3975eaf7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/Adobe/Substance3DForUnity/Runtime/Scripts.meta
Normal file
8
Assets/Adobe/Substance3DForUnity/Runtime/Scripts.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e2e31b77766f89e499acb2692c36fb74
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
148
Assets/Adobe/Substance3DForUnity/Runtime/Scripts/Engine.cs
Normal file
148
Assets/Adobe/Substance3DForUnity/Runtime/Scripts/Engine.cs
Normal file
@ -0,0 +1,148 @@
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading.Tasks;
|
||||
using Unity.Collections.LowLevel.Unsafe;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Adobe.Substance
|
||||
{
|
||||
public class Engine
|
||||
{
|
||||
private enum LoadState : uint
|
||||
{
|
||||
Engine_Unloaded = 0x00u, //!< Engine is currently not loaded
|
||||
Engine_Loaded = 0x02u, //!< The engine is loaded
|
||||
Engine_FatalError = 0x04u, //!< An unrecoverable error has occurred
|
||||
}
|
||||
|
||||
private static LoadState sLoadState = LoadState.Engine_Unloaded;
|
||||
|
||||
public static bool IsInitialized => sLoadState == LoadState.Engine_Loaded;
|
||||
|
||||
#if (UNITY_IOS || UNITY_ANDROID) && !UNITY_EDITOR
|
||||
private const int MAX_TEXTURE_SIZE = 512;
|
||||
private const int MEMORY_BUGET = 512;
|
||||
#else
|
||||
private const int MEMORY_BUGET = 2048;
|
||||
#endif
|
||||
|
||||
public static string Version()
|
||||
{
|
||||
var version_ptr = NativeMethods.sbsario_get_version();
|
||||
return Marshal.PtrToStringAnsi(version_ptr);
|
||||
}
|
||||
|
||||
public static string GetHash()
|
||||
{
|
||||
var version_ptr = NativeMethods.sbsario_get_hash();
|
||||
return Marshal.PtrToStringAnsi(version_ptr);
|
||||
}
|
||||
|
||||
//! @brief Initialize the Substance Engine
|
||||
//! @param modulePath Path to the native module, only used if native module
|
||||
//! dynamic loading is enabled in the managed library
|
||||
//! @param enginePath Path to the Substance engine on disk, only used if
|
||||
//! dynamic engine loading is enabled in the native library
|
||||
public static void Initialize(string pluginPath, string enginePath)
|
||||
{
|
||||
if (sLoadState == LoadState.Engine_Loaded)
|
||||
return;
|
||||
|
||||
IntPtr memoryBudget = (IntPtr)MEMORY_BUGET;
|
||||
|
||||
var code = (ErrorCode)NativeMethods.sbsario_initialize(pluginPath, enginePath, memoryBudget);
|
||||
|
||||
// On success, set the engine state to loaded
|
||||
if (code == ErrorCode.SBSARIO_ERROR_OK)
|
||||
sLoadState = LoadState.Engine_Loaded;
|
||||
|
||||
if (code != ErrorCode.SBSARIO_ERROR_OK)
|
||||
throw new SubstanceException(code);
|
||||
}
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
if (sLoadState == LoadState.Engine_Loaded)
|
||||
return;
|
||||
|
||||
IntPtr memoryBudget = (IntPtr)MEMORY_BUGET;
|
||||
|
||||
var code = (ErrorCode)NativeMethods.sbsario_initialize(null, null, memoryBudget);
|
||||
|
||||
if (sLoadState == LoadState.Engine_Unloaded)
|
||||
{
|
||||
// On success, set the engine state to loaded
|
||||
if (code == ErrorCode.SBSARIO_ERROR_OK)
|
||||
sLoadState = LoadState.Engine_Loaded;
|
||||
}
|
||||
|
||||
if (code != ErrorCode.SBSARIO_ERROR_OK)
|
||||
throw new SubstanceException(code);
|
||||
}
|
||||
|
||||
public static void Shutdown()
|
||||
{
|
||||
var code = (ErrorCode)NativeMethods.sbsario_shutdown();
|
||||
|
||||
if (sLoadState == LoadState.Engine_Loaded)
|
||||
{
|
||||
// On success, set the engine to an unloaded state
|
||||
if (code == ErrorCode.SBSARIO_ERROR_OK)
|
||||
sLoadState = LoadState.Engine_Unloaded;
|
||||
}
|
||||
|
||||
if (code != ErrorCode.SBSARIO_ERROR_OK)
|
||||
throw new SubstanceException(code);
|
||||
}
|
||||
|
||||
public static SubstanceNativeGraph OpenFile(byte[] data, int graphID)
|
||||
{
|
||||
if (sLoadState != LoadState.Engine_Loaded)
|
||||
throw new ArgumentException("Engine must be loaded before creating Native Handler");
|
||||
|
||||
var substanceFile = new SubstanceNativeGraph(data, graphID);
|
||||
return substanceFile;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the total graph count for this substance object.
|
||||
/// </summary>
|
||||
/// <returns>Total graph count.</returns>
|
||||
public static int GetFileGraphCount(byte[] fileContent)
|
||||
{
|
||||
int size = Marshal.SizeOf(fileContent[0]) * fileContent.Length;
|
||||
var nativeMemory = Marshal.AllocHGlobal(size);
|
||||
Marshal.Copy(fileContent, 0, nativeMemory, size);
|
||||
|
||||
try
|
||||
{
|
||||
var handler = NativeMethods.sbsario_sbsar_load_from_memory(nativeMemory, (IntPtr)size);
|
||||
|
||||
if (handler == default)
|
||||
throw new ArgumentException();
|
||||
|
||||
return (int)NativeMethods.sbsario_sbsar_get_graph_count(handler);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (nativeMemory != default)
|
||||
Marshal.FreeHGlobal(nativeMemory);
|
||||
}
|
||||
}
|
||||
|
||||
private static double InvPow(double pBase, double pResult)
|
||||
{
|
||||
double exposent = Math.Log(pResult) / Math.Log(pBase);
|
||||
return exposent;
|
||||
}
|
||||
|
||||
private static bool IsPowerOfTwo(double number)
|
||||
{
|
||||
double log = Math.Log(number, 2);
|
||||
double pow = Math.Pow(2, Math.Round(log));
|
||||
return pow == number;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2e9d31db8a6b5b544b6a12387f39d7e5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 33b96c1a3b96fcb45b2fa65b50de541b
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,26 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.Serialization;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Adobe.Substance
|
||||
{
|
||||
public class SubstanceNotInitializedException : Exception
|
||||
{
|
||||
}
|
||||
|
||||
public class SubstanceEngineNotFoundException : Exception
|
||||
{
|
||||
public SubstanceEngineNotFoundException(string engine) : base($"Substance engine not found {engine}")
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class SubstanceException : Exception
|
||||
{
|
||||
internal SubstanceException(ErrorCode code) : base(code.GetMessage())
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 09b34d2c2d194da42bec016057a9ba68
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||||
MonoImporter:
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||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,8 @@
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||||
fileFormatVersion: 2
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||||
guid: 551ddb489d69d334986aac5d60ec4660
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||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,43 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Adobe.Substance
|
||||
{
|
||||
//! @brief Numeric type union
|
||||
//! @note The size will need to be changed if the API
|
||||
[StructLayout(LayoutKind.Explicit, Size = 16)]
|
||||
internal struct DataInternalNumeric
|
||||
{
|
||||
[FieldOffset(0)]
|
||||
public int mIntData0;
|
||||
|
||||
[FieldOffset(4)]
|
||||
public int mIntData1;
|
||||
|
||||
[FieldOffset(8)]
|
||||
public int mIntData2;
|
||||
|
||||
[FieldOffset(12)]
|
||||
public int mIntData3;
|
||||
|
||||
[FieldOffset(0)]
|
||||
public float mFloatData0;
|
||||
|
||||
[FieldOffset(4)]
|
||||
public float mFloatData1;
|
||||
|
||||
[FieldOffset(8)]
|
||||
public float mFloatData2;
|
||||
|
||||
[FieldOffset(12)]
|
||||
public float mFloatData3;
|
||||
|
||||
[FieldOffset(0)]
|
||||
public IntPtr mPtr;
|
||||
|
||||
[FieldOffset(0)]
|
||||
public NativeDataImage ImageData;
|
||||
}
|
||||
|
||||
//! @brief Separate type for outputs
|
||||
} // namespace Alg.Sbsario
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 81de55a495f8b1c46be3fa485ad32aa0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4f96894eae7ca5a4abd70a163c1e956e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,12 @@
|
||||
namespace Adobe.Substance
|
||||
{
|
||||
//! @brief Enum type mapping from sbsario to C#
|
||||
internal enum ErrorCode : uint
|
||||
{
|
||||
SBSARIO_ERROR_OK = 0x00u, //!< No error has occurred
|
||||
SBSARIO_ERROR_STATE = 0x01u, //!< Call made with an invalid state
|
||||
SBSARIO_ERROR_INVALID = 0x02u, //!< An invalid argument was given to the api
|
||||
SBSARIO_ERROR_UNKNOWN = 0x03u, //!< An unspecified error has occurred
|
||||
SBSARIO_ERROR_FAILURE = 0x04u, //!< The operation failed to complete
|
||||
}
|
||||
} // namespace Alg.Sbsario
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7b566521bda0b2c47a8cc502717e65b4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,14 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Adobe.Substance
|
||||
{
|
||||
internal enum HVFlip
|
||||
{
|
||||
SBSARIO_HVFLIP_NO = 0x0, //!< No flipping (default value)
|
||||
SBSARIO_HVFLIP_HORIZONTAL = 0x1, //!< Horizontal flip
|
||||
SBSARIO_HVFLIP_VERTICAL = 0x2, //!< Vertical flip
|
||||
SBSARIO_HVFLIP_BOTH = 0x3 //!< Horizontal and Vertical flip
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9687bfad244a5d749b109a35754b97e2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,64 @@
|
||||
namespace Adobe.Substance
|
||||
{
|
||||
//! @brief Image format
|
||||
internal enum ImageFormat : int
|
||||
{
|
||||
// 2 bits reserved for the bytes per channel
|
||||
SBSARIO_IMAGE_FORMAT_8B = 0x00,
|
||||
|
||||
SBSARIO_IMAGE_FORMAT_16B = 0x01,
|
||||
SBSARIO_IMAGE_FORMAT_32B = 0x02,
|
||||
/* Unused - 0x03u */
|
||||
SBSARIO_IMAGE_FORMAT_BITDEPTH_MASK = 0x03,
|
||||
|
||||
// 2 bits reserved for the number of channels
|
||||
SBSARIO_IMAGE_FORMAT_RGBA = 0x00,
|
||||
|
||||
SBSARIO_IMAGE_FORMAT_RGBX = 0x04,
|
||||
SBSARIO_IMAGE_FORMAT_RGB = 0x08,
|
||||
SBSARIO_IMAGE_FORMAT_L = 0x0c,
|
||||
SBSARIO_IMAGE_FORMAT_CHANNELS_MASK = 0x0c,
|
||||
|
||||
// 1 bit to determine integer or floating point
|
||||
SBSARIO_IMAGE_FORMAT_INT = 0x00,
|
||||
|
||||
SBSARIO_IMAGE_FORMAT_FLOAT = 0x10,
|
||||
|
||||
/* Format (2 bits) */
|
||||
SBSARIO_IMAGE_FORMAT_PF_RAW = 0x0, /**< Non-compressed flag */
|
||||
SBSARIO_IMAGE_FORMAT_PF_BC = 0x1 << 6, /**< DXT compression flag */
|
||||
SBSARIO_IMAGE_FORMAT_PF_PVRTC = 0x3 << 6, /**< PVRTC compression flag */
|
||||
SBSARIO_IMAGE_FORMAT_PF_ETC = 0x3 << 6, /**< ETC compression flag */
|
||||
SBSARIO_IMAGE_FORMAT_PF_Misc = 0x2 << 6, /**< Other compression flag */
|
||||
SBSARIO_IMAGE_FORMAT_PF_MASK_RAWFormat = 0x3 << 6,
|
||||
|
||||
// Combine integer and float bitfields to create more complex image types
|
||||
SBSARIO_IMAGE_FORMAT_8I = SBSARIO_IMAGE_FORMAT_8B | SBSARIO_IMAGE_FORMAT_INT,
|
||||
|
||||
SBSARIO_IMAGE_FORMAT_16I = SBSARIO_IMAGE_FORMAT_16B | SBSARIO_IMAGE_FORMAT_INT,
|
||||
SBSARIO_IMAGE_FORMAT_16F = SBSARIO_IMAGE_FORMAT_16B | SBSARIO_IMAGE_FORMAT_FLOAT,
|
||||
SBSARIO_IMAGE_FORMAT_32F = SBSARIO_IMAGE_FORMAT_32B | SBSARIO_IMAGE_FORMAT_FLOAT,
|
||||
SBSARIO_IMAGE_FORMAT_PRECISION_MASK = SBSARIO_IMAGE_FORMAT_BITDEPTH_MASK | 0x10
|
||||
}
|
||||
|
||||
//! @brief Enum representing the order of the output channels
|
||||
internal enum ChannelOrder : uint
|
||||
{
|
||||
SBSARIO_CHANNEL_ORDER_INVALID = 0x00u,
|
||||
|
||||
SBSARIO_CHANNEL_ORDER_RGBA = 0xe4u,
|
||||
SBSARIO_CHANNEL_ORDER_BGRA = 0xc6u,
|
||||
SBSARIO_CHANNEL_ORDER_ABGR = 0x1bu,
|
||||
SBSARIO_CHANNEL_ORDER_ARGB = 0x39u,
|
||||
|
||||
SBSARIO_CHANNEL_RED_MASK = 0x03u,
|
||||
SBSARIO_CHANNEL_GREEN_MASK = 0x0cu,
|
||||
SBSARIO_CHANNEL_BLUE_MASK = 0x30u,
|
||||
SBSARIO_CHANNEL_ALPHA_MASK = 0xc0u,
|
||||
|
||||
SBSARIO_CHANNEL_RED_RSHIFT = 0x00u,
|
||||
SBSARIO_CHANNEL_GREEN_RSHIFT = 0x02u,
|
||||
SBSARIO_CHANNEL_BLUE_RSHIFT = 0x04u,
|
||||
SBSARIO_CHANNEL_ALPHA_RSHIFT = 0x06u,
|
||||
}
|
||||
} // namespace Alg.Sbsario
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 72a712966a00a97428f8275064ad75fd
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,38 @@
|
||||
namespace Adobe.Substance
|
||||
{
|
||||
//! @brief Enum describing whether the data is an input or output
|
||||
internal enum DataType : uint
|
||||
{
|
||||
SBSARIO_DATA_INVALID = 0x00u, //!< Invalid data
|
||||
SBSARIO_DATA_INPUT = 0x01u, //!< Input data
|
||||
SBSARIO_DATA_OUTPUT = 0x02u, //!< Output data
|
||||
}
|
||||
|
||||
//! @brief Enum describing the value type of an input or output
|
||||
internal enum ValueType : uint
|
||||
{
|
||||
SBSARIO_VALUE_FLOAT = 0x00u, //!< Float type
|
||||
SBSARIO_VALUE_FLOAT2 = 0x01u, //!< Float vector with two elements
|
||||
SBSARIO_VALUE_FLOAT3 = 0x02u, //!< Float vector with three elements
|
||||
SBSARIO_VALUE_FLOAT4 = 0x03u, //!< Float vector with four elements
|
||||
SBSARIO_VALUE_INT = 0x04u, //!< Integer type
|
||||
SBSARIO_VALUE_INT2 = 0x05u, //!< Integer vector with two elements
|
||||
SBSARIO_VALUE_INT3 = 0x06u, //!< Integer vector with three elements
|
||||
SBSARIO_VALUE_INT4 = 0x07u, //!< Integer vector with four elements
|
||||
SBSARIO_VALUE_IMAGE = 0x08u, //!< Image type
|
||||
SBSARIO_VALUE_STRING = 0x09u, //!< String type, input only
|
||||
SBSARIO_VALUE_FONT = 0x0Au, //!< Font type, input only
|
||||
}
|
||||
|
||||
internal enum WidgetType : uint
|
||||
{
|
||||
SBSARIO_WIDGET_NOWIDGET = 0x00u,
|
||||
SBSARIO_WIDGET_SLIDER = 0x01u,
|
||||
SBSARIO_WIDGET_ANGLE = 0x02u,
|
||||
SBSARIO_WIDGET_COLOR = 0x03u,
|
||||
SBSARIO_WIDGET_TOGGLEBUTTON = 0x04u,
|
||||
SBSARIO_WIDGET_COMBOBOX = 0x05u,
|
||||
SBSARIO_WIDGET_IMAGE = 0x06u,
|
||||
SBSARIO_WIDGET_POSITION = 0x07u,
|
||||
}
|
||||
} // namespace Alg.Sbsario
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5ba3c765d94cc4a479c0a6df314289c1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Adobe.Substance
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal struct NativeDataImage
|
||||
{
|
||||
/** @brief Pointer to the underlying image data */
|
||||
public IntPtr data;
|
||||
|
||||
/** @brief The width in pixels of the larget mipmap */
|
||||
public IntPtr width;
|
||||
|
||||
/** @brief The height in pixels of the largest mipmap */
|
||||
public IntPtr height;
|
||||
|
||||
/** @brief The number of mipmaps in the chain. The largest map (level 0)
|
||||
will be the first in memory, with width/height as its dimensions
|
||||
*/
|
||||
public IntPtr mipmaps;
|
||||
|
||||
/** @brief Channel order enum, describing the channel index order */
|
||||
public ChannelOrder channel_order;
|
||||
|
||||
/** @brief Image format enum, describing the bitdepth and channel size
|
||||
of the image in memory
|
||||
*/
|
||||
public ImageFormat image_format;
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"width:{width} \n " +
|
||||
$"height:{height}\n" +
|
||||
$"mipmaps:{mipmaps}\n" +
|
||||
$"image_format:{(int)image_format} \n" +
|
||||
$"channel_order:{(int)channel_order}";
|
||||
}
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal struct NativeData
|
||||
{
|
||||
/** @brief Type descriptor of the data value */
|
||||
public ValueType ValueType;
|
||||
|
||||
/** @brief Descriptor of whether the data is for inputs or outputs */
|
||||
public DataType DataType;
|
||||
|
||||
/** @brief Data index that this is associated with, either of the input
|
||||
if it is input data, or of the output if it is output/result
|
||||
data. */
|
||||
public IntPtr Index;
|
||||
|
||||
/** @brief Internal data, of which the valid type is determined by
|
||||
the value_type member.*/
|
||||
public DataInternalNumeric Data;
|
||||
}
|
||||
} // namespace Adobe.Substance
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: df487c43ab54e7e4eaaf4c48d091656b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,16 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Adobe.Substance
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal struct NativeInputVisibility
|
||||
{
|
||||
public IntPtr Index;
|
||||
|
||||
public IntPtr IsVisible;
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 074a7ebe4a960264d9ade0ce2e8404b6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,86 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Adobe.Substance
|
||||
{
|
||||
internal static class NativeConsts
|
||||
{
|
||||
public const uint UseDefault = ~0u;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Explicit, Size = 16)]
|
||||
internal struct NativeOutputFormatComponent
|
||||
{
|
||||
[FieldOffset(0)]
|
||||
public uint outputIndex;
|
||||
|
||||
[FieldOffset(4)]
|
||||
public ShuffleIndex ShuffleIndex;
|
||||
|
||||
[FieldOffset(8)]
|
||||
public float levelMin;
|
||||
|
||||
[FieldOffset(12)]
|
||||
public float levelMax;
|
||||
|
||||
public static NativeOutputFormatComponent CreateDefault()
|
||||
{
|
||||
return new NativeOutputFormatComponent
|
||||
{
|
||||
outputIndex = NativeConsts.UseDefault,
|
||||
levelMin = NativeConsts.UseDefault,
|
||||
levelMax = NativeConsts.UseDefault
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Explicit, Size = 84)]
|
||||
internal struct NativeOutputFormat
|
||||
{
|
||||
[FieldOffset(0)]
|
||||
public uint format;
|
||||
|
||||
[FieldOffset(4)]
|
||||
public uint mipmapLevelsCount;
|
||||
|
||||
[FieldOffset(8)]
|
||||
public HVFlip hvFlip;
|
||||
|
||||
[FieldOffset(12)]
|
||||
public uint forceWidth;
|
||||
|
||||
[FieldOffset(16)]
|
||||
public uint forceHeight;
|
||||
|
||||
[FieldOffset(20)]
|
||||
public NativeOutputFormatComponent ChannelComponent0;
|
||||
|
||||
[FieldOffset(36)]
|
||||
public NativeOutputFormatComponent ChannelComponent1;
|
||||
|
||||
[FieldOffset(52)]
|
||||
public NativeOutputFormatComponent ChannelComponent2;
|
||||
|
||||
[FieldOffset(68)]
|
||||
public NativeOutputFormatComponent ChannelComponent3;
|
||||
|
||||
public static NativeOutputFormat CreateDefault()
|
||||
{
|
||||
return new NativeOutputFormat
|
||||
{
|
||||
format = NativeConsts.UseDefault,
|
||||
mipmapLevelsCount = NativeConsts.UseDefault,
|
||||
hvFlip = HVFlip.SBSARIO_HVFLIP_NO,
|
||||
forceWidth = NativeConsts.UseDefault,
|
||||
forceHeight = NativeConsts.UseDefault,
|
||||
|
||||
ChannelComponent0 = NativeOutputFormatComponent.CreateDefault(),
|
||||
ChannelComponent1 = NativeOutputFormatComponent.CreateDefault(),
|
||||
ChannelComponent2 = NativeOutputFormatComponent.CreateDefault(),
|
||||
ChannelComponent3 = NativeOutputFormatComponent.CreateDefault()
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 80e96a42636b99049accabcee0d069dc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,13 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Adobe.Substance
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal struct NativePhysicalSize
|
||||
{
|
||||
public float X;
|
||||
public float Y;
|
||||
public float Z;
|
||||
}
|
||||
} // namespace Adobe.Substance
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4897bada61d9a4ba3b55b9f20fe445cd
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Adobe.Substance
|
||||
{
|
||||
/// <summary>
|
||||
/// Struct for handlign sending and receiving preset XML from native to managed code.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal struct NativePreset
|
||||
{
|
||||
public IntPtr XMLString;
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 16bd92bd193ee9044b52b3607ef613c1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Adobe.Substance
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal struct NativeThumbnail
|
||||
{
|
||||
public IntPtr Size;
|
||||
public IntPtr Data;
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 219b8713c6f86934ba2bb9d9d3cb18f3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,88 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Adobe.Substance
|
||||
{
|
||||
//! @brief Numeric type union
|
||||
//! @note The size will need to be changed if the API
|
||||
[StructLayout(LayoutKind.Explicit, Size = 16)]
|
||||
internal struct NumericDescriptValue
|
||||
{
|
||||
[FieldOffset(0)]
|
||||
public int mIntData0;
|
||||
|
||||
[FieldOffset(4)]
|
||||
public int mIntData1;
|
||||
|
||||
[FieldOffset(8)]
|
||||
public int mIntData2;
|
||||
|
||||
[FieldOffset(12)]
|
||||
public int mIntData3;
|
||||
|
||||
[FieldOffset(0)]
|
||||
public float mFloatData0;
|
||||
|
||||
[FieldOffset(4)]
|
||||
public float mFloatData1;
|
||||
|
||||
[FieldOffset(8)]
|
||||
public float mFloatData2;
|
||||
|
||||
[FieldOffset(12)]
|
||||
public float mFloatData3;
|
||||
}
|
||||
|
||||
//! @brief Managed representation of the native sbsario input desc type
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal struct NativeNumericInputDesc
|
||||
{
|
||||
public IntPtr index;
|
||||
|
||||
/** @brief Unique string identifier for x axis of a vector input. ('X' if nullptr) */
|
||||
public IntPtr xLabel;
|
||||
|
||||
/** @brief Unique string identifier for y axis of a vector input. ('Y' if nullptr) */
|
||||
public IntPtr yLabel;
|
||||
|
||||
/** @brief Unique string identifier for z axis of a vector input. ('Z' if nullptr) */
|
||||
public IntPtr zLabel;
|
||||
|
||||
/** @brief Unique string identifier for w axis of a vector input. ('W' if nullptr) */
|
||||
public IntPtr wLabel;
|
||||
|
||||
/** @brief Unique string identifier for the false state of a bool int. */
|
||||
public IntPtr LabelFalse;
|
||||
|
||||
/** @brief Unique string identifier for the true state of a bool int. */
|
||||
public IntPtr LabelTrue;
|
||||
|
||||
/** @brief Step to be used for a slider input. */
|
||||
public float sliderStep;
|
||||
|
||||
/** @brief Bool value that determs if the slider must clamp. */
|
||||
public IntPtr sliderClamp;
|
||||
|
||||
/** @brief Internal data, of which the valid type is determined by
|
||||
the value_type member.
|
||||
*/
|
||||
public NumericDescriptValue default_value;
|
||||
|
||||
public NumericDescriptValue min_value;
|
||||
|
||||
public NumericDescriptValue max_value;
|
||||
|
||||
public IntPtr enumValueCount;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal struct NativeEnumInputDesc
|
||||
{
|
||||
public IntPtr label;
|
||||
|
||||
public NumericDescriptValue value;
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ab2bb5d412dd1684ab655586f81aa0e4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,31 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Adobe.Substance
|
||||
{
|
||||
//! @brief Managed representation of the native sbsario graph descriptor structure
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal struct NativeGraphDesc
|
||||
{
|
||||
//! @brief Unique string label of the graph
|
||||
public IntPtr mLabel;
|
||||
|
||||
//! @brief Description set for the graph
|
||||
public IntPtr mDescription;
|
||||
|
||||
//! @brief Category of the graph
|
||||
public IntPtr mCategory;
|
||||
|
||||
//! @brief Semicolon separated list of keywords
|
||||
public IntPtr mKeywords;
|
||||
|
||||
//! @brief Graph author
|
||||
public IntPtr mAuthor;
|
||||
|
||||
//! @brief Graph author website url
|
||||
public IntPtr mAuthorUrl;
|
||||
|
||||
//! @brief Graph user data
|
||||
public IntPtr mUserTag;
|
||||
}
|
||||
} // namespace Adobe.Substance
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 34e809fb674bca84f86309e85e7595fc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,34 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Adobe.Substance
|
||||
{
|
||||
//! @brief Managed representation of the native sbsario input desc type
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal struct NativeInputDesc
|
||||
{
|
||||
//! @brief Unique string identifier of the input
|
||||
public IntPtr mIdentifier;
|
||||
|
||||
//! @brief Display label of the input
|
||||
public IntPtr mLabel;
|
||||
|
||||
//! @brief Gui group of the input.
|
||||
public IntPtr GuiGroup;
|
||||
|
||||
//! @brief Description of the input.
|
||||
public IntPtr GuiDescription;
|
||||
|
||||
//! @brief GUI visibility condition.
|
||||
public IntPtr GuiVisibleIf;
|
||||
|
||||
//! @brief Index of the input
|
||||
public IntPtr mIndex;
|
||||
|
||||
//! @brief Type of widget used for the input
|
||||
public IntPtr inputWidgetType;
|
||||
|
||||
//! @brief Type of the input
|
||||
public IntPtr mValueType;
|
||||
}
|
||||
} // namespace Alg.Sbsario
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 66f8f0c2765100b4ea04428bb0b07a05
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,28 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Adobe.Substance
|
||||
{
|
||||
//! @brief Managed representation of the native sbsario output desc type
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal struct NativeOutputDesc
|
||||
{
|
||||
//! @brief Unique string identifier of the output
|
||||
public IntPtr mIdentifier;
|
||||
|
||||
//! @brief Display label for the output
|
||||
public IntPtr mLabel;
|
||||
|
||||
//! @brief Index of the output
|
||||
public UIntPtr mIndex;
|
||||
|
||||
//! @brief Image output format.
|
||||
public IntPtr mFormat;
|
||||
|
||||
//! @brief Type of the output
|
||||
public ValueType mValueType;
|
||||
|
||||
//! @brief Default usage for the output
|
||||
public IntPtr mChannelUsage;
|
||||
}
|
||||
} // namespace Alg.Sbsario
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user