Network fixes 2
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@ -1,3 +1,4 @@
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using FishNet.Object;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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@ -46,7 +47,9 @@ namespace Item
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isEnabled = true;
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}
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public abstract bool Interact();
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[ServerRpc]
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public abstract bool Interact(ref Inventory inventory, ref HeavyInteractableItem heavyInvent);
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protected void BaseAwake()
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@ -138,7 +138,7 @@ namespace Item
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shootLight.gameObject.SetActive(true);
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// var projectile = Instantiate(projectilePrefab, bulletSpawnPoint);
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var projectile = Instantiate(projectilePrefab, bulletSpawnPoint);
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var projectile = Instantiate(projectilePrefab, bulletSpawnPoint);
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InstanceFinder.ServerManager.Spawn(projectile); //var projectile = Instantiate(projectilePrefab, bulletSpawnPoint);
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//InstanceFinder.ServerManager.Spawn(projectile);
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