Added parallel sync support
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.gitignore
vendored
4
.gitignore
vendored
@ -69,4 +69,6 @@ crashlytics-build.properties
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# Temporary auto-generated Android Assets
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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omnisharp.json
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/microsoft.unity.analyzers
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@ -9,25 +9,19 @@
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<change afterPath="$PROJECT_DIR$/Assets/Scripts/Steam/Steam.asmdef" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Assets/Scripts/Steam/Steam.asmdef.meta" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/steam_appid.txt" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Packages/Facepunch/redistributable_bin/win64/steam_api64.dll.meta" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Packages/manifest.json" beforeDir="false" afterPath="$PROJECT_DIR$/Packages/manifest.json" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Packages/packages-lock.json" beforeDir="false" afterPath="$PROJECT_DIR$/Packages/packages-lock.json" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/ProjectSettings/ProjectSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/ProjectSettings.asset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Prefabs/LevelPrefabs/Cryopod.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Prefabs/LevelPrefabs/Cryopod.prefab" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scenes/Experimentation/MultiplayerScenes/StylizedLobbyScene.unity" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scenes/Experimentation/MultiplayerScenes/StylizedLobbyScene.unity" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/MainMenu/MainMenuManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/MainMenu/MainMenuManager.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/PlayerMovementController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player/PlayerMovementController.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Electronic Highway Sign SDF.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Electronic Highway Sign SDF.asset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Oswald Bold SDF.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Oswald Bold SDF.asset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/VFXGraph/GabrielAguiarProductions/VFXGraph_Muzzle_2020.3_HDRP_v1.0.1.unitypackage.meta" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/VFXGraph/GabrielAguiarProductions/VFXGraph_Muzzle_2020.3_URP_v1.0.1.unitypackage.meta" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/ProjectSettings/EditorBuildSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/EditorBuildSettings.asset" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@ -35,7 +29,7 @@
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<option name="LAST_RESOLUTION" value="IGNORE" />
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</component>
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<component name="HighlightingSettingsPerFile">
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<setting file="file://$PROJECT_DIR$/Assets/Samples/Steamworks Foundation/3.0.16/Example Scenes/Examples/Common Scripts/MarketingButtons.cs" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Packages/FishNet/Runtime/Object/EmptyNetworkBehaviour.cs" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.heathen.steamworksfoundation@3fc1f33a48/Runtime/SteamworksBehaviour.cs" root0="SKIP_HIGHLIGHTING" />
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</component>
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<component name="MarkdownSettingsMigration">
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@ -125,6 +119,7 @@
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<workItem from="1685617055026" duration="83000" />
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<workItem from="1685617157524" duration="2799000" />
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<workItem from="1685632962650" duration="5878000" />
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<workItem from="1686678780511" duration="1269000" />
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<servers />
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@ -1,5 +1,5 @@
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225
Assets/Compiled Shaders/QuickBuild.shadervariants
Normal file
225
Assets/Compiled Shaders/QuickBuild.shadervariants
Normal file
@ -0,0 +1,225 @@
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@ -13,7 +13,8 @@ MonoBehaviour:
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8
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8
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8
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8
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@ -1,4 +1,3 @@
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using Mono.CompilerServices.SymbolWriter;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@ -18,6 +18,7 @@
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"com.unity.modules.androidjni": "1.0.0",
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"com.unity.modules.animation": "1.0.0",
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@ -290,6 +290,13 @@
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},
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Reference in New Issue
Block a user