resource limits added

This commit is contained in:
2023-04-17 22:29:21 -04:00
parent 5c76e75d38
commit 3b31797ce4
39 changed files with 3320 additions and 1261 deletions

View File

@ -7,6 +7,9 @@ public class BulletComponent : MonoBehaviour
[SerializeField]
private float duration = 5f;
private float existed = 0f;
[SerializeField]
private string type = "flare";
// Start is called before the first frame update
void Start()
{

View File

@ -15,7 +15,9 @@ public class PistolComponent : MonoBehaviour
[SerializeField]
GameObject targetObjectPrefab;
[SerializeField]
private GameObject projectilePrefab;
public GameObject projectilePrefab;
[SerializeField]
public string projectileName;
[SerializeField]
private Transform bulletSpawnPoint;
[SerializeField]